Search found 8259 matches

by Curtis Lemay
Wed Jul 15, 2026 9:40 pm
Forum: Mods and Scenarios
Topic: Pestilence and Replacement Levels
Replies: 5
Views: 6618

Re: Replacement Values



If you set replacements to 90%, any later set value will use that 90% as the base.


Wait.
Bringing this up 7 years later LOL but does this mean:
If I want zero replacements for a Force 1 for the first few turns of a scenario and I use the
EVENT1 Force 1 Replacements = 0
Therefore, Force 1 ...
by Curtis Lemay
Mon Jul 13, 2026 11:41 pm
Forum: The Operational Art of War IV
Topic: The future of the operational strategy sim
Replies: 4
Views: 248

Re: The future of the operational strategy sim

Lobster wrote: Mon Jul 13, 2026 10:24 pm So have you heard anything from Eric yet? About an open beta test? Last I heard no response from him.
maximKI approved it:

https://forums.matrixgames.com/viewtopi ... 5#p5270755

It's in progress now.
by Curtis Lemay
Mon Jul 13, 2026 1:25 am
Forum: After Action Reports
Topic: Workshop for the new guys - Directive 21 (D21)
Replies: 397
Views: 45867

Re: Workshop for the new guys - Directive 21 (D21)

larryfulkerson wrote: Mon Jul 13, 2026 12:42 am Hello Bob. Long time no see. Anyway, the minimap is messed up too. I right clicked to center it over a unit and I don't see anything important.
temp.png
Look in your Graphics folder for these tiles:
by Curtis Lemay
Sun Jul 12, 2026 10:35 pm
Forum: After Action Reports
Topic: Workshop for the new guys - Directive 21 (D21)
Replies: 397
Views: 45867

Re: Workshop for the new guys - Directive 21 (D21)

larryfulkerson wrote: Sun Jul 12, 2026 9:51 pm I'm sorry to say that my jump map isn't all that helpful with nothing showing that
I'd care to see. I'm not sure how to fix this and I'm looking for a word or two about this from you guys, if you know something helpful.
temp2.png
What does your micromap look like?
by Curtis Lemay
Sun Jul 12, 2026 4:09 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

It was fortunate that I did that since there was an issue with the other side. But I fixed it and the results are shown. Again, wounded and assigned commanders were changed to captured.
by Curtis Lemay
Sun Jul 12, 2026 4:08 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Next, I created a similar test scenario where side 1 is the one being destroyed unsupplied => to check out the procedure for that side.
by Curtis Lemay
Sun Jul 12, 2026 4:07 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Rather than look forever for the remaining cause, I decided to attack it from a different direction: I would check the result at the end of the combat and if the defending hex was unsupplied and the defending flag unit in the hex was destroyed, I would check if the commander remained assigned to its ...
by Curtis Lemay
Sun Jul 12, 2026 3:59 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Some of the failures showed the flag unit had been subdivided. To check this, I replace the Infantry Icon with the HQ Icon (which doesn't subdivide) for the flag units and ran another trial. The results are attached. Note that there are less failures but there are still two left.
by Curtis Lemay
Sun Jul 12, 2026 3:57 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

I ran the scenario 10 times for a total of 100 combats. Here are two complete trials. Note that 5% of combats both times failed to eliminate the commander even though the flag unit was destroyed while unsupplied.
by Curtis Lemay
Sun Jul 12, 2026 3:55 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Here was the test scenario with 10 combats with the defenders unsupplied. Each defending stack had one formation with one commander assigned. Combat eliminated each stack and should have eliminated all 10 commanders.
by Curtis Lemay
Sun Jul 12, 2026 3:52 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

OK, first, I've determined that Hierarchy bug # 18 (flag unit destroyed while unsupplied didn't always kill the commander) is a real bug (which I didn't have evidence of till now). My problem was that my test scenario was only a single combat, that eliminated only one commander. But the new tests ...
by Curtis Lemay
Sat Jul 11, 2026 2:57 am
Forum: Tech Support
Topic: [b]RBC[/b] damages rail?
Replies: 1
Views: 27

Re: [b]RBC[/b] damages rail?


Hey there people: I've found a small nit to pick with TOAW4 . I'm told that my rail damage is 0% but I'm finding broken rail in places. The only thing that happened in that hex was my RBC 'ing Soviet units. So I suspect the RBC mechanism as being in need of a tweak. Other than that everything is ...
by Curtis Lemay
Sat Jul 04, 2026 3:30 pm
Forum: General Discussion
Topic: Happy Fourth of July.
Replies: 37
Views: 3868

Re: RE: Happy Fourth of July.




American National Anthem (I chose an instrumental version, because nobody can sing the thing!):
https://www.youtube.com/watch?v=TP3oPi3n_x4

And our French Allies (Is there any anthem more warlike than La Marseillaise? "Let enemy blood water our furrows!"):
https://www.bing.com/videos/search?q ...
by Curtis Lemay
Sat Jul 04, 2026 3:29 pm
Forum: The Operational Art of War IV
Topic: Happy Fourth of July
Replies: 6
Views: 1971

Re: Happy Fourth of July


If you accept everything you see on Ancestry.com, I am a direct descendant of Henry VIII – King of England (Grandfather preceded by 13 Greats) via one of his royal bastards: Sir John Parrott, Knight of the Bath (Grandfather preceded by 12 Greats). His grandson, Richard Parrott (Grandfather ...
by Curtis Lemay
Thu Jul 02, 2026 5:50 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document




Actually, the values do accumulate to something that approximates reality:



Add scenario complexity to that spreadsheet and you'll have all the funny numbers in one place. What does a number like 43,853 actually mean?

Maybe you should ask your scenario beta testers and see if they find ...
by Curtis Lemay
Thu Jul 02, 2026 2:29 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document



Actually, the values do accumulate to something that approximates reality:



Add scenario complexity to that spreadsheet and you'll have all the funny numbers in one place. What does a number like 43,853 actually mean?

Maybe you should ask your scenario beta testers and see if they find your ...
by Curtis Lemay
Thu Jul 02, 2026 1:36 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Actually, the values do accumulate to something that approximates reality:

https://forums.matrixgames.com/viewtopi ... 0#p5201820
by Curtis Lemay
Wed Jul 01, 2026 7:57 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

rhinobones wrote: Wed Jul 01, 2026 7:39 pm
Curtis Lemay wrote: Wed Jul 01, 2026 6:54 pm Formation Manpower
What does the number "Formation Manpower" represent? Wha information does it provide the player?
It is an estimate of the manpower of the formation.

https://forums.matrixgames.com/viewtopi ... 3#p5201783
by Curtis Lemay
Wed Jul 01, 2026 6:56 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

Here are the before and after shots of the Formation Report. Note the erroneous result before and the correct result after. I noticed this scenario's error way back when and only just got around to investigating it. Hopefully this fixes this issue others suffered that I never could reproduce before.
by Curtis Lemay
Wed Jul 01, 2026 6:54 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 870
Views: 92208

Re: Hierarchy Module Document

I fixed enough errors with the Formation Manpower calculation to think that I've fixed Hierarchy bug #19:

Go to advanced search