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by Curtis Lemay
Mon Sep 01, 2025 8:45 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 10
Views: 184

Re: Combat intuition in TOAW IV: How do you, veterans, do it?


Yes! but what I don't quite understand is what “artillery in support mode” means. It's a new concept for me. Do you mean that (in a situation where I attack and the enemy defends) , any enemy artillery “in range” will support the hex under attack? Regardless of its status: mobile, tactical ...
by Curtis Lemay
Mon Sep 01, 2025 4:22 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 10
Views: 184

Re: Combat intuition in TOAW IV: How do you, veterans, do it?


By bombardment => convert them from entrenched to mobile or worse. Mobile deployment doesn't support.

Mmmm could you please give an example for this? I think I didn't get it right. So let's suppose I am attacking and the enemy is defending. You are saying that if the enemy has artillery on D,E ...
by Curtis Lemay
Mon Sep 01, 2025 3:42 pm
Forum: The Operational Art of War IV
Topic: AT and AP multiplier in tool tip
Replies: 3
Views: 53

Re: AT and AP multiplier in tool tip



See 13.12.1 in the manual. Defensive Anti-Armor Strengths: x2 in Urban.
--- ok, clear.

See 13.12.4 in the manual. Defensive Strengths of Infantry: x3 in Urban.
AP is short form of Anti-Personnel, why you do not refer the multiplier to 13.12.2(defensive anti-personnel strengths), instead you ...
by Curtis Lemay
Mon Sep 01, 2025 3:18 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 10
Views: 184

Re: Combat intuition in TOAW IV: How do you, veterans, do it?


Soft targets are the same as Infantry and Hard targets are the same as Vehicles?

Hard targets are the same as Armored Vehicles. Soft targets are anything that is not armored.

But what does "deny support to defenders by knocking that support out of support deployments" mean and how is it ...
by Curtis Lemay
Mon Sep 01, 2025 3:07 pm
Forum: The Operational Art of War IV
Topic: AT and AP multiplier in tool tip
Replies: 3
Views: 53

Re: AT and AP multiplier in tool tip

See 13.12.1 in the manual. Defensive Anti-Armor Strengths: x2 in Urban.

See 13.12.4 in the manual. Defensive Strengths of Infantry: x3 in Urban.
by Curtis Lemay
Sun Aug 31, 2025 11:36 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 10
Views: 184

Re: Combat intuition in TOAW IV: How do you, veterans, do it?


And then there are the crazy results where a regiment is defeated by a company. Rare but it happens. That's the random factor that's thrown in that makes you throw your mouse across the room. :lol:
https://forums.matrixgames.com/viewtopic.php?t=404859

Note that that company was supported by two ...
by Curtis Lemay
Sun Aug 31, 2025 8:42 pm
Forum: The Operational Art of War IV
Topic: Combat intuition in TOAW IV: How do you, veterans, do it?
Replies: 10
Views: 184

Re: Combat intuition in TOAW IV: How do you, veterans, do it?

Intuitively, it's not much different from the old CRT stuff. Combat odds are what matter. The one difference concerns the difference between soft and hard targets. Soft targets should have lots of AP directed at them (especially including artillery). Hard targets aren't very vulnerable to AP and ...
by Curtis Lemay
Sun Aug 31, 2025 7:45 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Here it is after the change. Now Advanced Rules cannot be changed in Hot Seat games (like in PBEM games):
by Curtis Lemay
Sun Aug 31, 2025 7:44 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Here it is before the change. Advanced Rules could be changed during Hot Seat games:
by Curtis Lemay
Sun Aug 31, 2025 7:43 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

I finished the easy additional feature #5:
by Curtis Lemay
Sat Aug 30, 2025 4:16 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document






So stepping through it line by line it still refuses to show itself? It is annoying. Fortunately the unit that is being worked on can be clicked to take you back where you want to be but still...

I end up in a dead end that I noted in this post:

https://forums.matrixgames.com/viewtopic ...
by Curtis Lemay
Fri Aug 29, 2025 7:01 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document



OK, I'm going to have to punt on Legacy Bug #16. When I try to trace it out of a function I get "No Symbols Loaded" message shown. (Can't trace out of a function).

And I can't find what calls the function with the "find all references" tool. It's hidden somewhere.


So stepping through it ...
by Curtis Lemay
Fri Aug 29, 2025 3:12 am
Forum: Mods and Scenarios
Topic: Gettysburg 1863
Replies: 5
Views: 1031

Re: Gettysburg 1863

Here's a shot of the map:
by Curtis Lemay
Fri Aug 29, 2025 1:58 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Here are the next Legacy Bugs to be tackled (in blue):
by Curtis Lemay
Fri Aug 29, 2025 1:57 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

But here is after the fix: After doing the same as before the fix, now the loaded game has the overrides preserved!
by Curtis Lemay
Fri Aug 29, 2025 1:56 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Now I re-launch the game and load the saved game file. The overrides have been forgotten!
by Curtis Lemay
Fri Aug 29, 2025 1:55 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Sure enough, all Advanced Rules are set after those overrides. But now I save the game to disk and exit.
by Curtis Lemay
Fri Aug 29, 2025 1:54 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Here are the Overrides I made with my Shiloh 1862 scenario. Three overrides.
by Curtis Lemay
Fri Aug 29, 2025 1:53 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

Here's the list of Additional Features I've got planned. It will include a Game File expansion for a few features including the override information.

Note that I also found that the Advanced Rules can be changed in-game when doing Hot Seat games. I think that's a bust since players could ship Hot ...
by Curtis Lemay
Fri Aug 29, 2025 1:49 am
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 390
Views: 26690

Re: Hierarchy Module Document

I've fixed Legacy Bug #29 (sort of - it needs a little more work later). The issue was that the player one overrides of the pre-set Advanced Rules were not saved to the Game File. So...overrides were lost as soon as one saved and exited the game, then came back and loaded the save. Now, to add the ...

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