Search found 210 matches

by Warspite3
Mon Jul 13, 2015 12:45 pm
Forum: The Operational Art of War IV
Topic: Norm Koger
Replies: 6
Views: 430

Norm Koger

Is Norm Koger still involved with this series?
by Warspite3
Tue Aug 28, 2012 3:04 am
Forum: Distant Worlds 1 Series
Topic: Did you buy DW during the 33% off sale?
Replies: 20
Views: 720

RE: Did you buy DW during the 33% off sale?

<r> You all who just bought the game might want to go on youtube and checkout this guys videos, I think they are really well done. In fact just after I bought DW in the beginning I had a difficult time with it's learning curve until I watched a couple of these then it all made a lot more sense ...
by Warspite3
Tue Jun 12, 2012 9:26 pm
Forum: Distant Worlds 1 Series
Topic: Downloads Are Really Terrible For Game
Replies: 29
Views: 665

RE: Downloads Are Really Terrible For Game

<r> <QUOTE><s>[quote]</s>ORIGINAL: malkuth74<br/>
<br/>
Sorry but I love this game and all, but the system you guys use for downloading your games are totally terrible. I don't understand why its so difficult to re-download your games after either a hardrive failure, or new system or really ...
by Warspite3
Tue Jun 12, 2012 9:09 pm
Forum: Distant Worlds 1 Series
Topic: Help with beta patches
Replies: 1
Views: 118

Help with beta patches

I have DW and both expansions installed. I am wanting to try out those latest beta patches. My question is do I need to install Shakturi beta first and then install Legends beta or can I just install Legends beta alone?
by Warspite3
Mon Dec 12, 2011 12:17 pm
Forum: Distant Worlds 1 Series
Topic: Normandy
Replies: 11
Views: 379

Normandy

<r> I just had a Sluken empire declare war on me. Looks like I am about to have a D-Day beyond the stars here. Anyway, here is what I hope can take a punishment and bust through their defenses to land troops down on the surface. I vision this sluggish armor stacked hulk getting hammered from every ...
by Warspite3
Mon Dec 12, 2011 11:51 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1403

RE: 1 vs 2 reactors on ships

<t> The speed is insane on that Silvermist Destroyer, everything across the board except impulse! I also see weapons and components on that ship which I never even seen before since I end up losing the game before I ever get that advanced. If I had a fleet of those, I could quickly hop to any world ...
by Warspite3
Mon Dec 12, 2011 3:42 am
Forum: Distant Worlds 1 Series
Topic: 1 vs 2 reactors on ships
Replies: 49
Views: 1403

RE: 1 vs 2 reactors on ships

This is great because I never even realized that adding reactors increases hyper speed. I thought that hyper speed was only increased through research so all of my designs had only 1 reactor. I just built two reactors on a troop transport design and it nearly doubled it's hyper speed!
by Warspite3
Sun Dec 11, 2011 1:52 pm
Forum: Distant Worlds 1 Series
Topic: Resupply Ships
Replies: 6
Views: 250

RE: Resupply Ships

<t> Problem I am having in this particular game, the outer rim is basically empty, or at least I think so and I believe most if not all empires start at the center core in ring galaxies. So nowhere to get fuel, at least I have not found any yet and my explorers have to start heading back by the time ...
by Warspite3
Sun Dec 11, 2011 8:24 am
Forum: Distant Worlds 1 Series
Topic: Resupply Ships
Replies: 6
Views: 250

RE: Resupply Ships

<t> I had not tried them out too much yet until now, seems a good idea to also use them as an early capital or support since they are fairly large vessels. My current game is in a ring galaxy which it seems these resupply vessels are definitely necessary to get my explorers to the outer rim with ...
by Warspite3
Sun Dec 11, 2011 7:55 am
Forum: Distant Worlds 1 Series
Topic: Resupply Ships
Replies: 6
Views: 250

Resupply Ships

<t> I just need a clarification here. I read in the manual and a thread on here that resupply ships can get fuel for a fleet by mining it from a gas cloud or gas giant. I am assuming it has to have a resource present such as Caslon since I have deployed it on a gas cloud without resources and my ...
by Warspite3
Fri Dec 09, 2011 2:38 am
Forum: After Action Reports
Topic: Quick and nasty: a Securan story (SPOILERS)
Replies: 169
Views: 6018

RE: Quick and nasty: a Securan story

I also find this ongoing AAR very interesting [:)]
by Warspite3
Thu Dec 08, 2011 2:53 am
Forum: Distant Worlds 1 Series
Topic: A Ton of Questions Help me Mr. Wizard
Replies: 22
Views: 496

RE: A Ton of Questions Help me Mr. Wizard

I also recommend checking out those Das youtube videos.
by Warspite3
Thu Dec 08, 2011 12:38 am
Forum: Distant Worlds 1 Series
Topic: Light Carriers for sale! CHEAP!
Replies: 21
Views: 397

RE: Light Carriers for sale! CHEAP!

ORIGINAL: RedArgo

They won't last long at that price, or for that matter, they won't last long at any price!

Haha, LOL [:D]
by Warspite3
Thu Dec 08, 2011 12:33 am
Forum: Distant Worlds 1 Series
Topic: Light Carriers for sale! CHEAP!
Replies: 21
Views: 397

RE: Light Carriers for sale! CHEAP!

<t> Ok great our galactic marketing division will be processing those orders right away, just in time for Christmas. [:D] We still have a good amount here just laying up in storage, brand new never used, so spread the word. Only requirement is all buyers of these vessels have to agree to sign a ...
by Warspite3
Wed Dec 07, 2011 2:17 am
Forum: Distant Worlds 1 Series
Topic: World Annihilator
Replies: 8
Views: 312

RE: World Annihilator

World Annihilator?? Awesome! I never even knew they had anything like that in DW
by Warspite3
Tue Dec 06, 2011 11:56 pm
Forum: Distant Worlds 1 Series
Topic: Light Carriers for sale! CHEAP!
Replies: 21
Views: 397

Light Carriers for sale! CHEAP!

<r> My ship design project manager has decided to come up with a new design which main purpose was to support the main fleet on it's assault on the Naxxilian Republic homeword. The idea was to build a relatively cheap carrier vessel on a cruiser hull and keep it at size 300 or under. Mixing and ...
by Warspite3
Thu Dec 01, 2011 12:40 am
Forum: Distant Worlds 1 Series
Topic: Science Cruisers
Replies: 10
Views: 447

RE: Science Cruisers

<t> Thanks for the clarification. I thought there was a limit to 1 lab type per ship but apparently it's not the case. I just made a design here and if you look in the lower right, it is generating 300k in high tech research. Maybe a vessel like this is not really necessary and I am sure there are ...
by Warspite3
Wed Nov 30, 2011 3:38 am
Forum: Distant Worlds 1 Series
Topic: Science Cruisers
Replies: 10
Views: 447

Science Cruisers

<t> I have noticed labs on ships generate 20k research each while stationary bases/stations labs do 80k each. It still don't seem like a bad idea to sometimes put them on ships too since they are mobile, faster and cheaper to build instead of a full sized star base. In my current game, I made a ...
by Warspite3
Wed Nov 30, 2011 2:12 am
Forum: Distant Worlds 1 Series
Topic: If you can't colonize it, mine it?
Replies: 10
Views: 252

RE: If you can't colonize it, mine it?

<t> Sounds like I need to re-think my mine like crazy idea. Another thing regarding research stations (or any station at that), I just noticed if I build one on my homeworld, it finishes quickly and gets up and running. If I build it out in space away from a planet, it takes much longer and I ...
by Warspite3
Wed Nov 30, 2011 1:18 am
Forum: Distant Worlds 1 Series
Topic: If you can't colonize it, mine it?
Replies: 10
Views: 252

If you can't colonize it, mine it?

<t> There's still much I don't know about DW so maybe a few here can give me suggestions and/or tips. I apologize if these questions were already answered in another thread. If so I imagine they are really old threads and things could have changed since then in patches and the expansions. Is it a ...

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