Search found 25 matches

by AMF
Tue Aug 03, 2010 3:59 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52159

RE: Master Wishlist Thread

<t> This is a REALLY GOOD suggestion. I can think of a whole lot of tags that would be very helpful, yet this method adds very little micro-management because once a tag is given, it stays there...DW guys should definitely try and do this. It might require a bit of coding on their part, but the ...
by AMF
Fri Jul 30, 2010 1:10 pm
Forum: Distant Worlds 1 Series
Topic: Huge New Update for Distant Worlds!
Replies: 25
Views: 628

RE: Huge New Update for Distant Worlds!

Yay! I know what I'm doing this weekend.

But...does this mean that moons are still named oddly? (i.e., uniquely, not linked to a system or planet?)

thanks for all the hard work DW team!
by AMF
Wed Jul 28, 2010 1:31 pm
Forum: Distant Worlds 1 Series
Topic: Any idea when official patch will be released?
Replies: 4
Views: 163

Any idea when official patch will be released?

DW Guys,

Any idea when the beta patch will go offical? Wife and kid are out of town next week, would be really excited to be able to spend some time with revamped DW...

And, thanks for all the hard work!

by AMF
Thu Jul 22, 2010 5:49 pm
Forum: Distant Worlds 1 Series
Topic: New v1.0.6.0 Public Beta Now Available!
Replies: 90
Views: 3332

RE: New v1.0.6.0 Public Beta Now Available!

<t> Wait, are you guys telling me that moons still don't identify which system they're part of? Oh, DW coders, you do such great things, but...this...this is just...hard to understand. <br/>
<br/>
Moons should be named as the above folks suggested (Sol 3A, etc), really. I mean...really. Like ...
by AMF
Wed Jul 21, 2010 6:11 pm
Forum: Distant Worlds 1 Series
Topic: Where's the activity
Replies: 77
Views: 1342

RE: Where's the activity

Yeah, where is everybody? Is this just the summer doldrums, or is everyone waiting for the new patch? I, for one, am in the latter camp.
by AMF
Tue Jul 20, 2010 6:30 pm
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 12315

RE: Modders Wishlist

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Igard<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ranbir<br/>
<br/>
Modding AI and other behaviours?
<e>[/quote]</e></QUOTE>
That's a tough one, probably need the source code for this.
<e>[/quote]</e></QUOTE>
<br/>
Well...depends how it's written ...
by AMF
Mon Jul 19, 2010 5:11 pm
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 12315

RE: Modders Wishlist

<t> We should be able to modify EVERY VARIABLE that affects game play, in an easily accessible text file. The fewer the limits on what can and cannot be modified the better. Look to SE4 and SE5 for models on how this works to a game's advantage. In fact, I think SE5 allowed you to input complex ...
by AMF
Mon Jun 07, 2010 1:06 pm
Forum: Distant Worlds 1 Series
Topic: Comparisons to Space Empires and Galatic Civ?
Replies: 39
Views: 672

RE: Comparisons to Space Empires and Galatic Civ?

<r> IF they open up the game to non-cosmetic modding, then it has amazing potential. As it is, the only modding allowed is not nearly enough to sustain it past a short lifecyle of play, at least for me. But, if moddable, then I could see it being my go-to game for years and years...are you listening ...
by AMF
Mon Jun 07, 2010 1:04 pm
Forum: Distant Worlds 1 Series
Topic: 1.0.5 Update Plans
Replies: 93
Views: 2340

RE: 1.0.5 Update Plans

EDIT: not sure why, but this went to the wrong thread...deleted. sorry!
by AMF
Wed May 26, 2010 5:14 pm
Forum: Design and Modding
Topic: Is it true that substance cannot be modded?
Replies: 3
Views: 242

Is it true that substance cannot be modded?

<t> What I mean by that subject line is this: although I have not tried (yet) to mod this game, it appears to me that only the graphics of it can be modd'ed. Images, graphical effects, and so forth. I.e., no substantive aspects of gameplay, calculations, AI, or anything that, frankly, makes a real ...
by AMF
Wed May 19, 2010 3:05 pm
Forum: Distant Worlds 1 Series
Topic: Game Stopper
Replies: 33
Views: 580

RE: Game Stopper

<t> It is totally ridiculous that we can't effectively slaughter alien populations without massive civil morale hits. I mean, not to put too fine a point on it, but the only race that we know about, Humans, have had no problem in their history slaughtering millions of each other with little morale ...
by AMF
Tue May 18, 2010 9:36 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52159

RE: Assemble on Lead Ship

<t> this seems like something that I suspect was already requested, but for the design components list table (the table that shows the components on a ship design), can we please have the option to compress multiple similar items? For example, instead of showing "concussion beam" four times, can it ...
by AMF
Wed May 12, 2010 4:29 pm
Forum: Distant Worlds 1 Series
Topic: Thank you
Replies: 27
Views: 370

RE: Thank you

Absolutely! Great game! Money well spent, no doubt in my mind. I look forward to years of playing it.
by AMF
Tue May 11, 2010 12:20 pm
Forum: Distant Worlds 1 Series
Topic: Here's what's coming in the next public beta....
Replies: 56
Views: 791

RE: Here's what's coming in the next public beta....

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Either later today or tomorrow, depending on internal testing:<br/>
<br/>
- Capped maximum corruption at a colony to 75%<br/>
- increased costs for advanced component tech - most advanced tech is roughly twice the cost of starting tech ...
by AMF
Thu May 06, 2010 5:16 pm
Forum: Design and Modding
Topic: Galaxy backdrops
Replies: 10
Views: 362

RE: Galaxy backdrops

This sounds like a stupid question, but if I just rename galaxy_backdrop.jpg and not replace it, will there be no background? This is what I WANT to do, because I find it makes the systems hard to see...

thanks
by AMF
Thu May 06, 2010 12:18 pm
Forum: Distant Worlds 1 Series
Topic: Math Says: Don't use the Super Weapons
Replies: 83
Views: 1638

RE: Math Says: Don't use the Super Weapons

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MajFrankBurns<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: lostsm<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Once 1.0.4 is complete, we'll take another look at weapon balance in 1.0.5. [8D]
<e>[/quote]</e></QUOTE>
if the next patch ...
by AMF
Thu May 06, 2010 12:02 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52159

RE: Master Wishlist Thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ScottenChi<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Pocus<br/>
2. when a ship is selected, the destination must be show, or a line traced to the destination. Knowing that my ship is moving to coordinate 3521.0 / 7851.8 don't help me much... Particularly when I set ...
by AMF
Wed May 05, 2010 11:15 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52159

RE: Master Wishlist Thread

<t> Please please please make it so the game names moons after the planets they orbit. The moon around Arax 7 should NOT be ZT829, but instead should be Arax 7a. <br/>
<br/>
Maybe I'm the only one who finds this utterly infuriating and illogical, but my mind finds it so hard to deal with this ...
by AMF
Wed May 05, 2010 1:29 pm
Forum: Distant Worlds 1 Series
Topic: Weapon balance for the future
Replies: 171
Views: 2395

RE: Weapon balance for the future

<t> Issues like this are *exactly* why moddability needs to be increased as much as possible. Ideally, every variable should be able to be modded, so that some enterprising group of players can come up with a balanced mod, or a mod that reflects their own (or a well established genre's) idea of what ...
by AMF
Fri Apr 30, 2010 6:01 pm
Forum: Distant Worlds 1 Series
Topic: Is there a way to fix this really annoying thing...?
Replies: 3
Views: 86

RE: Is there a way to fix this really annoying thing...?

Ok, I've realized that when I play DW I can just turn off the other monitor (not 'extend the desktop' to it). Not an optimal solution, but it works....

thanks!

AMF

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