Search found 82 matches

by Tacit_Exit
Mon Jan 24, 2011 5:21 am
Forum: Distant Worlds 1 Series
Topic: Who's Afraid of the Big Bad Shakturi? (SPOILER)
Replies: 23
Views: 659

RE: Who's Afraid of the Big Bad Shakturi? (SPOILER)

<t> Wow, after reading these replies I realise I've been quite lucky, the refugees in my games have turned up when I had colonised the whole Galaxy and closing on full tech tree.<br/>
<br/>
When I suggested they should start with Planet Destroyers I didn't realise they already did!<br/>
<br ...
by Tacit_Exit
Sun Jan 23, 2011 5:34 am
Forum: Distant Worlds 1 Series
Topic: Who's Afraid of the Big Bad Shakturi? (SPOILER)
Replies: 23
Views: 659

Who's Afraid of the Big Bad Shakturi? (SPOILER)

<t> Not me so far, though I haven't seen them 'transition' yet, they seemed to be taking their sweet time.<br/>
<br/>
I wonder if its a good idea to have them play possum for so long, leaving the player to decide whether to allow them to become a menace or not, since we will all know what the ...
by Tacit_Exit
Fri Jan 14, 2011 12:15 pm
Forum: Distant Worlds 1 Series
Topic: research cancelation question
Replies: 4
Views: 139

RE: research cancelation question

The research progress 'sticks' to the tech it was spent on; not sure if it degrades over time, like certain other games, if you don't go back to researching said tech. reasonably quickly.

Theres a progress bar on the tech. box in the research screens you can check.
by Tacit_Exit
Thu Jan 13, 2011 7:23 am
Forum: Tech Support
Topic: Beta 1.5.0.2 Initial Passenger Ship Designs
Replies: 12
Views: 484

RE: Ikkuro Initial Passenger Ship Design

Still present in latest Beta, wondering if this is intentional to limit early pop. movement in some AI races?
by Tacit_Exit
Thu Jan 13, 2011 7:10 am
Forum: Distant Worlds 1 Series
Topic: Colony Prevalance Setting
Replies: 3
Views: 155

Colony Prevalance Setting

<t> I've been playing with this setting on the lowest levels and I seem to end up with very few Continental/Marshy planets, a reasonable number of Ocean/Desert planets and plenty of Volcanic/Ice planets.<br/>
<br/>
Not sure if there are supposed to be proportionatly more of the extremer planet ...
by Tacit_Exit
Thu Jan 13, 2011 5:50 am
Forum: Design and Modding
Topic: Diverse Worlds v19 - Shandar
Replies: 597
Views: 10090

RE: Diverse Worlds v12 - Boskara

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WoodMan<br/>
Breedinghive (Resort Base) - A happy place for Loverbosks(?)[:D] One of the only Boskara hives that is probably more ugly on the inside than on the outside.
<e>[/quote]</e></QUOTE>
<br/>
For the sake of the Galaxy, equip these with Scanner ...
by Tacit_Exit
Wed Jan 12, 2011 5:22 am
Forum: Tech Support
Topic: Unreliable Planetary Facility Automation
Replies: 0
Views: 64

Unreliable Planetary Facility Automation

<t> Seems to work well for some buildings sometimes but not at all for others.<br/>
<br/>
eg: my last game I set the shield, troop defense and clone facilities to be built at 50 million pop. well before I got the techs for them, when I got the tech for the troop def. facility they all built ...
by Tacit_Exit
Tue Jan 11, 2011 3:30 am
Forum: Design and Modding
Topic: Diverse Worlds v19 - Shandar
Replies: 597
Views: 10090

RE: Diverse Worlds v10 - Securan

I vote Boskara, but all those 'eyes' make it look Dhayut/Spiderish (I know, already done).
by Tacit_Exit
Sun Jan 09, 2011 8:16 am
Forum: Tech Support
Topic: cant install distant worlds on windows 7
Replies: 4
Views: 107

RE: cant install distant worlds on windows 7

Any chance your anti-virus is blocking it?
by Tacit_Exit
Sun Jan 09, 2011 7:55 am
Forum: Tech Support
Topic: Beta 1.5.0.2 Initial Passenger Ship Designs
Replies: 12
Views: 484

RE: Ikkuro Initial Passenger Ship Design

<r> Actually it seems all Passenger Ship designs have 10 Passenger Compartments.<br/>
<br/>
And many Races start with a design > 230.<br/>
<br/>
<B><s>[b]</s>Akdarian: 249<e>[/b]</e></B><br/>
Atuuk: 213<br/>
Boskara: 213<br/>
Dhayut: 230<br/>
Gizurean: 229<br/>
<B><s>[b]</s>Haakonish: 240<e ...
by Tacit_Exit
Sun Jan 09, 2011 7:25 am
Forum: Tech Support
Topic: Beta 1.5.0.2 Initial Passenger Ship Designs
Replies: 12
Views: 484

RE: Ikkuro Initial Passenger Ship Design

<r> Lotsa passenger compartments.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/34754/3384F8A2E57E4570821C703C538A5C6B.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/34754/3384F8A2E57E4570821C703C538A5C6B.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by Tacit_Exit
Sun Jan 09, 2011 3:08 am
Forum: Tech Support
Topic: Beta 1.5.0.2 Initial Passenger Ship Designs
Replies: 12
Views: 484

Beta 1.5.0.2 Initial Passenger Ship Designs

<t> Many are too big to be built until a construction level is researched.<br/>
<br/>
Akdarian: 249 <br/>
Atuuk: 213 <br/>
Boskara: 213 <br/>
Dhayut: 230 <br/>
Gizurean: 229 <br/>
Haakonish: 240 <br/>
Human: 240 <br/>
Ikkuro: 240 <br/>
Ketarov: 240 <br/>
Kiadian: 249 <br/>
Mortalen: 213 ...
by Tacit_Exit
Sat Jan 08, 2011 3:54 pm
Forum: Distant Worlds 1 Series
Topic: Damage Control/Repair Components
Replies: 7
Views: 185

Damage Control/Repair Components

Does anyone know how the repair works on these components?

Is it supposed to repair everything eventually? I watched a damaged (12) destroyer for about a minute and only saw 1 component fixed. Not sure how this fits with the 'X seconds' in the component description.
by Tacit_Exit
Sat Jan 08, 2011 9:11 am
Forum: Distant Worlds 1 Series
Topic: help me give Elliot and Matrix the money
Replies: 14
Views: 179

RE: help me give Elliot and Matrix the money

Maybe you could buy one of those pre-paid credit cards?
by Tacit_Exit
Fri Jan 07, 2011 12:42 pm
Forum: Distant Worlds 1 Series
Topic: Weapon Balance in Shakturi
Replies: 8
Views: 89

RE: Weapon Balance in Shakturi

Yeah, penetrating shields would be a good role for missiles; currently once you stack enough shield units the regen rate alone makes the ship near invincible. Especially lategame when the space restriction becomes minimal.
by Tacit_Exit
Fri Jan 07, 2011 10:18 am
Forum: Distant Worlds 1 Series
Topic: Weapon Balance in Shakturi
Replies: 8
Views: 89

RE: Weapon Balance in Shakturi

<r> <QUOTE><s>[quote]</s>ORIGINAL: sbach2o<br/>
Normal beam weapons do target fighters. <e>[/quote]</e></QUOTE>
<br/>
Hmm, so Fighter Bays are a soft counter to Beams, makes their role stronger I guess, but Beams were bit weak already. I wonder if equiping a few PD alongside a Beam loadout would ...
by Tacit_Exit
Fri Jan 07, 2011 9:13 am
Forum: Distant Worlds 1 Series
Topic: Weapon Balance in Shakturi
Replies: 8
Views: 89

Weapon Balance in Shakturi

<t> So I've been trying to break out of my 'fast energy torpedo ship' design mentality from vanilla a little; I added a decent layout of PD to my general workhorse patrol ships. <br/>
<br/>
Watching the PD work against a fairly large swarm of fighters, I noticed it didn't clear them out very ...
by Tacit_Exit
Fri Jan 07, 2011 7:58 am
Forum: Design and Modding
Topic: Diverse Worlds v19 - Shandar
Replies: 597
Views: 10090

RE: Diverse Worlds v9 - Ikkuro

Need more curves [;)]
by Tacit_Exit
Thu Jan 06, 2011 2:19 pm
Forum: Distant Worlds 1 Series
Topic: Get rid of fuel
Replies: 108
Views: 2018

RE: Get rid of fuel

Fuel is cool.

That is all.
by Tacit_Exit
Wed Jan 05, 2011 12:46 pm
Forum: Distant Worlds 1 Series
Topic: Admirals / Heroes / Government leaders?
Replies: 44
Views: 504

RE: Admirals / Heroes / Government leaders?

<t> I'd like to see 'Planetary Governors'. Have a system where colonised planets without a governor have some kind of penalty until you assign a Gov. to it.<br/>
<br/>
New Govs could become available at a limited rate, and would have a range of possible negative and/or positive effects. 'Bad' Govs ...

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