Search found 4167 matches

by AlbertN
Thu Sep 10, 2026 8:40 pm
Forum: Gary Grigsby's War in the East 2
Topic: OP Russian Air Force 1941
Replies: 9
Views: 324

Re: OP Russian Air Force 1941

By how the Air War is designed, the Soviet Airforce performs amazingly well, can coordinate massive strikes in '41, and their fighters will butcher the Luftwaffe bombers if caught unescorted.

For what concerns ground support, numbers matter. So while the Stukas will explode horribly due to Russian ...
by AlbertN
Mon Jul 27, 2026 7:34 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis 'Fortified Zone' count
Replies: 0
Views: 232

Axis 'Fortified Zone' count

I am not sure if it is intended, but the 2 Romanian fortified zones in Romania count as 2 of them.
Isn't it possible to convert them into Infantry Regiments or so instead? Or simply to up by 2 the max limit of the on map fortified zones.
by AlbertN
Mon Jul 20, 2026 10:18 pm
Forum: Gary Grigsby's War in the East 2
Topic: Make Axis AA SU attachable again to units next patch, kindly
Replies: 1
Views: 281

Make Axis AA SU attachable again to units next patch, kindly

I've just read this https://forums.matrixgames.com/viewtopic.php?t=407016 thread here, and having a new game going on I can easily see that the Axis AA somehow is atrociously inefficient against the Russian bombers or recon.

Probably its efficiencyt needs to be upped too - otherwise it will just ...
by AlbertN
Sun Jul 19, 2026 7:01 pm
Forum: The War Room
Topic: Terrain impact on combat
Replies: 3
Views: 389

Re: Terrain impact on combat

I think a test should be made at the contrary IF you have the time, with a low tier division attacking.

I do feel that the Panzers in general - if taking excess of losses - may as well be glorified motorized divisions. By moving around already their amount of damaged tanks is nigh insane and to ...
by AlbertN
Sat Jul 11, 2026 10:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: German AI Luftwaffe almost inactive in 1941 despite large operational force (possible AI issue?)
Replies: 5
Views: 618

Re: German AI Luftwaffe almost inactive in 1941 despite large operational force (possible AI issue?)

In my experience the LW bombers are highly ineffective and thus are best kept on the ground and relocated to Berlin / other NSS, and not drain freight otherwise useful for ground units.
by AlbertN
Sat Jul 11, 2026 6:48 pm
Forum: Gary Grigsby's War in the East 2
Topic: Summer 1942 as the Germans. Well, I survived the winter—but what now?
Replies: 4
Views: 347

Re: Summer 1942 as the Germans. Well, I survived the winter—but what now?

The goal is just one since you play 'No Early End' version - to kill as many Soviets as you can with the Germans.
by AlbertN
Sun Jan 19, 2025 12:32 pm
Forum: World in Flames
Topic: abandoned
Replies: 41
Views: 6694

Re: abandoned

I've moved to Vassal for my World in Flames gaming, especially since the Collector Edition was out - but I vividly suggest to focus on bug squashing and drop any AI velleities for anything beyond the Barbarossa scenario. And not even that if I am to be sincere.
A game such as World in Flames is so ...
by AlbertN
Wed Jan 15, 2025 2:20 pm
Forum: Gary Grigsby's War in the East 2
Topic: Where's the Axis AI Luftwaffe?
Replies: 10
Views: 2042

Re: Where's the Axis AI Luftwaffe?

Even if you were to play against a player, by how the air war is structured (very poorly), so long a front is mobile the Luftwaffe fails to keep up.

Since the Air Phase is before the ground phase, an 'Air Superiority' mission needs to be done from an airfield already controlled.
If the Bf109 do AS ...
by AlbertN
Wed Jan 01, 2025 10:31 pm
Forum: Gary Grigsby's War in the East 2
Topic: depot levels
Replies: 6
Views: 883

Re: depot levels

Careful Daugapulis is not connected - you need a rail repair.
by AlbertN
Wed Jan 01, 2025 10:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: Finish Theater Box Termination?
Replies: 77
Views: 7024

Re: Finish Theater Box Termination?

The TBs are definitely an abstraction; and they are indeed disjointed from the 'on map situation'.

in 99,9% of the cases the events roughly match what happens, because in the wider and ampler majority of the games the W.Allies have their 'invasion' and the Germans simply are ever fighting against ...
by AlbertN
Tue Dec 24, 2024 8:13 pm
Forum: Gary Grigsby's War in the East 2
Topic: Withdrawal schedule...
Replies: 3
Views: 647

Re: Withdrawal schedule...

There is no penalty if you can control the Theather Boxes - by itself at least.

The conversion into another unit type - and the subsequent change of ToE may be delayed but it will happen.

TBs are checked by percentages of requirements fulfilled. So long there are enough troops and air assets in a ...
by AlbertN
Sun Dec 22, 2024 11:20 pm
Forum: Feature Suggestions
Topic: Improve Support Squads
Replies: 3
Views: 1835

Re: Improve Support Squads

I pointed that out previously, and tried to tinker about it in a mod.
I am working on a very similar mod (just restarted with the latest patch)

To add CV to the Support Squads is okay early on but later on will backfire as anyhow Soviets have more stacked - albeit this is the first and easier way ...
by AlbertN
Sat Dec 21, 2024 3:26 am
Forum: After Action Reports
Topic: Red Snow : The Days Our Mothers Died
Replies: 141
Views: 29188

Re: Red Snow : The Days Our Mothers Died

Russians should just proceed to Berlin in '42, and put the German player out of misery - if you are to play til the end.

IF you will just settle for some riverline in '42, you'll prolong a game that won't teach anything to your German opponent as they'll spend the '42 in refilling a portion of ...
by AlbertN
Tue Dec 17, 2024 1:54 pm
Forum: Scenario Design and Modding
Topic: WITE2+WITW?
Replies: 22
Views: 4076

Re: WITE2+WITW?

Have you played it - and gone across the sea with the 'Western Allied' units?

I've not but I've tinkered in modding, on a ground connection it's not a problem to label say London, Liverpool, Manchester - and maybe Tunis and Algiers and Cairo and Alexandria as NSS (like Berlin or Moscow).
But once ...
by AlbertN
Tue Dec 17, 2024 1:20 pm
Forum: Scenario Design and Modding
Topic: WITE2+WITW?
Replies: 22
Views: 4076

Re: WITE2+WITW?

oldMarinePanzer wrote: Tue Dec 17, 2024 2:42 am How would I make all zones active?
Pretty sure you cannot.
It's not something moddable in the game.
by AlbertN
Tue Dec 17, 2024 2:06 am
Forum: Scenario Design and Modding
Topic: WITE2+WITW?
Replies: 22
Views: 4076

Re: WITE2+WITW?

All zones can be included as active on the map.

I think the real problem is that WITE also reckognizes specific sea zones as active, and thus Allies won't have cargo shipping across the Mediterranean or the Atlatic.
Correct me if I am wrong kindly.
by AlbertN
Fri Dec 13, 2024 11:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Where are the Railway guns?
Replies: 12
Views: 1817

Re: Where are the Railway guns?

I may be wrong but it is not something that can be handled.
It will rely on the good will of the player to not use such unit unless the rail repairs consent to it.
by AlbertN
Fri Dec 13, 2024 1:18 pm
Forum: After Action Reports
Topic: Red Snow : The Days Our Mothers Died
Replies: 141
Views: 29188

Re: Red Snow : The Days Our Mothers Died

Excellent work for pictures!

On the other hand I doubt the Germans can continue the game to the end, Soviets will be in Berlin by end of '42!
by AlbertN
Thu Dec 12, 2024 3:21 am
Forum: Gary Grigsby's War in the East 2
Topic: Do leader values matter?
Replies: 3
Views: 734

Re: Do leader values matter?

I suspect the leaders that truly do not matter are the air leaders.

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