Search found 22 matches

by mahuja
Fri Aug 11, 2017 8:23 pm
Forum: Command: Modern Operations series
Topic: Railguns for Anti-Air?
Replies: 6
Views: 191

RE: Railguns for Anti-Air?

<t> > 2) the development of solid-state 3-dimensional attitude thrusters like these: <br/>
<br/>
I believe those are intended for use in space/very-high-alt intercept scenarios, where there's little to no air to deflect off of fins. Seems too much mass and too many bucks for the bang compared to ...
by mahuja
Wed Nov 16, 2016 1:05 pm
Forum: Tech Support
Topic: [FIXED B873] SAM Plt (RBS 70 Mk1 MANPADS x 2 will not fire
Replies: 4
Views: 256

RE: SAM Plt (RBS 70 Mk1 MANPADS x 2 will not fire

Same issue affects all NASAMS too.
by mahuja
Tue Sep 27, 2016 11:24 am
Forum: Tech Support
Topic: Spratly spat Lua errors
Replies: 1
Views: 135

Spratly spat Lua errors

<t> Event action "PLAN Retreat"<br/>
<br/>
if ScenEdit_GetUnit {Side='PLAN', Name="PLAN Jingmen'}) ~= nil then <br/>
if ScenEdit_GetUnit {Side='PLAN', Name="PLAN Suqian'}) ~= nil<br/>
<br/>
- There's a " ' mismatch in the name parameter. <br/>
- Either add a ( or remove the )<br/>
- missing ...
by mahuja
Fri Aug 26, 2016 9:35 pm
Forum: Lua Legion
Topic: LUA in scenario guidelines
Replies: 19
Views: 2409

RE: LUA in scenario guidelines

<r> I'm late to the party, but oh well.<br/>
<br/>
Command items:<br/>
#3 See also [[the other string syntax]]. And [===[ [[]]] '"\ ]]===] and so on.<br/>
--[[ and the<br/>
multiline<br/>
comments]]<br/>
Strictly speaking, if you're separating between command and general lua, this belongs in ...
by mahuja
Tue May 24, 2016 10:29 am
Forum: The War Room
Topic: Video or detailed help with The Four Horsemen?
Replies: 4
Views: 188

RE: Video or detailed help with The Four Horsemen?

<t> I haven't "solved" the mission myself yet, FWIW.<br/>
<br/>
A few hints, anyway:<br/>
<br/>
- After playing at least once normally, play the scenario a few times from the editor, frequently turning on the "god's eye view" to see what the enemy are doing. Try winning with it (mostly) on, with ...
by mahuja
Tue May 10, 2016 6:13 pm
Forum: Tech Support
Topic: Ship not dispensing sonobuoys
Replies: 7
Views: 133

RE: B01 Ejdern Bug

<t> In Dangerous Waters, that sonalysts game, the player controlled perry could drop them, where I remember an explanation given that this is really just a matter of picking one out of storage and tossing it overboard. (Presumably in a manner that doesn't get it tangled in the screws/propellers ...
by mahuja
Thu Apr 28, 2016 5:49 am
Forum: Command: Modern Operations series
Topic: 1970s Jamming Technology vs. 1990s
Replies: 22
Views: 643

RE: 1970s Jamming Technology vs. 1990s

<r> <QUOTE><s>[quote]</s>Since ground-based radars are easily detected, what is the best location for ground-based OECM jammers to be effective? <e>[/quote]</e></QUOTE> <br/>
A ground based radar will flash his 'here-I-am beacon' just as brightly even if there's a jammer nearby. In terms of rwr/esm ...
by mahuja
Wed Apr 27, 2016 6:59 am
Forum: Tech Support
Topic: [FIXED B823] b821 crash
Replies: 2
Views: 97

[FIXED B823] b821 crash

100% Reproducible for me, loading up the attached autosave and letting it run. Error box screenshot included as it requested.
by mahuja
Wed Apr 27, 2016 4:22 am
Forum: Command: Modern Operations series
Topic: 1970s Jamming Technology vs. 1990s
Replies: 22
Views: 643

RE: 1970s Jamming Technology vs. 1990s

<t> This is just my understanding of it...<br/>
<br/>
The general gist of it is that jammers apply a penalty to the signal strength, dependent on a lot of factors. <br/>
<br/>
One of these factors is the relative sophistication of the jammer vs the radar it is trying to jam, which is where the ...
by mahuja
Thu Apr 21, 2016 6:37 pm
Forum: Tech Support
Topic: [ADJUSTMENTS MADE B820] Radars vs ground targets (b818)
Replies: 29
Views: 452

RE: Radars vs ground targets (b818)

<r> <QUOTE><s>[quote]</s>Hey if it only affects very small targets and only a few aircraft I can happily live with that....
<e>[/quote]</e></QUOTE>
<br/>
AFAICT this affects ALL ground targets that aren't MAJOR installations, and all airborne ground search radars including those mounted on ...
by mahuja
Wed Apr 20, 2016 9:38 am
Forum: Tech Support
Topic: [ADJUSTMENTS MADE B820] Radars vs ground targets (b818)
Replies: 29
Views: 452

[ADJUSTMENTS MADE B820] Radars vs ground targets (b818)

<t> Apparently some changes were done to radar detection recently (related to detecting low flying aircraft?) which crippled all radar detection against ground targets.<br/>
<br/>
An E-8C is able to detect ground facilities in the 25dB+ range (that are autodetectable by default), but drop to the ...
by mahuja
Thu Apr 14, 2016 3:36 am
Forum: Tech Support
Topic: [FIXED B818] NI Campaign - Eye for an eye - Single Unit Airfields as targets
Replies: 2
Views: 115

[FIXED B818] NI Campaign - Eye for an eye - Single Unit Airfields as targets

Targeting of single unit airfields was disabled, even with nukes.
This breaks northern inferno, first at the mission "An Eye for an Eye", and probably "Fail Safe" too.
by mahuja
Sun Apr 03, 2016 5:10 pm
Forum: Tech Support
Topic: [Feature request] Finding units matching a particular weapon
Replies: 7
Views: 346

RE: [Feature request] Finding units matching a particular weapon

Well mikmyk, that is the reverse of what I was doing and wanting...
by mahuja
Sun Apr 03, 2016 9:53 am
Forum: Tech Support
Topic: [Feature request] Finding units matching a particular weapon
Replies: 7
Views: 346

[Feature request] Finding units matching a particular weapon

<t> I had a question.<br/>
Specifically, today it was "which helicopters match the default zumwalt helicopter magazine".<br/>
More generally, matching weapons (and sensors) to units. <br/>
<br/>
So, I went about finding a way to find out that did not involve exhaustive manual searches of all US ...
by mahuja
Thu Mar 17, 2016 12:06 am
Forum: Command: Modern Operations series
Topic: About using CMANO to conduct educational wargaming
Replies: 14
Views: 488

RE: About using CMANO to conduct educational wargaming

<t> > or micro-managing is allowed? (EG, have a backup ASW heli on stand-by and release it when a sub is found near SAG). <br/>
See asw strike missions.<br/>
<br/>
It really depends on what level you want the students to work at. <br/>
Therefore, some examples of the decisions they'll make would ...
by mahuja
Wed Mar 16, 2016 9:03 pm
Forum: Command: Modern Operations series
Topic: Iron Beam and LaWS mountings
Replies: 19
Views: 556

RE: Iron Beam and LaWS mountings

<t> As far as guesses go, everything really comes down to power, wavelength and physics.<br/>
<br/>
I imagine it may be useful to think of it as a reverse IRST. What would this irst sensor see at the target if I emit this much? The atmospheric effects and limitations (scattering, weather) would ...
by mahuja
Wed Mar 16, 2016 8:55 pm
Forum: Command: Modern Operations series
Topic: Diesel Submarines
Replies: 38
Views: 740

RE: Diesel Submarines

<r> The overarching theme of this thread assumes that the goal is to have zero losses. Not letting the enemy subs take out any targets. That's simply not viable in this scenario, except by cheats or plain luck.<br/>
Count how many clusters of neutral ships there are. Then count how many asw assets ...
by mahuja
Fri Mar 11, 2016 3:47 pm
Forum: Tech Support
Topic: [FIXED v1.11] A2AR issue(s)
Replies: 2
Views: 148

[FIXED v1.11] A2AR issue(s)

<t> Not able to test with the A2AR changes, so it may be something that's fixed already, but I found some quite stupid behavior.<br/>
<br/>
In attached scenario, if you activate the missions, the strike flight will never reach the target. As they approach the target, they will rather turn back to ...
by mahuja
Fri Mar 11, 2016 3:36 pm
Forum: Tech Support
Topic: Hello All I have two question for the latest ver
Replies: 21
Views: 639

RE: Hello All I have two question for the latest ver

<t> Works for me:<br/>
<br/>
Start command, create new blank scenario.<br/>
Create two sides, target and player.<br/>
Select target as your side, place a facility (I used government building). Auto-detect was on by default.<br/>
Switch to the player side.<br/>
Place a unit with the right ...
by mahuja
Fri Mar 11, 2016 3:28 pm
Forum: Command: Modern Operations series
Topic: New to Command - Reassigning multi-role aircraft?
Replies: 19
Views: 426

RE: New to Command - Reassigning multi-role aircraft?

<t> Beckles is right - what constitutes winchester is determined by the loadout the plane launched with.<br/>
<br/>
The problem with the proposed solutions is that you can't have said aircraft transition to a CAP mission and then have it automatically return when it's out of amraams.<br/>
<br ...

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