Search found 15 matches

by asdfzxc920
Wed Dec 06, 2023 11:25 am
Forum: Rule the Waves 3
Topic: Three super firing turrets?
Replies: 4
Views: 898

Re: Three super firing turrets?


Unlikely, they only appeared on the British Dido -class and the US Atlanta -class, and my understanding is that they weren't very successful, adding a little too much top-weight and affecting stability.

As a counterpoint, a bunch of mechanics already exist that allow us to do even dumber things ...
by asdfzxc920
Mon Nov 20, 2023 4:55 am
Forum: Design and Modding
Topic: Increasing the maximum possible displacement of ship types
Replies: 5
Views: 1714

Re: Increasing the maximum possible displacement of ship types

All the ship classification rules are hardcoded, so the only way to change them is by hex-editing RTW3.exe.
by asdfzxc920
Thu Nov 16, 2023 1:01 am
Forum: Rule the Waves 3
Topic: Why do A and Y turrets run out of ammo faster than B and X?
Replies: 8
Views: 1329

Re: Why do A and Y turrets run out of ammo faster than B and X?

It's because you're using quad turrets. Early quads have a big penalty to both ROF and reliability.
by asdfzxc920
Mon Nov 06, 2023 9:44 am
Forum: Rule the Waves 3
Topic: Range or operational radius?
Replies: 2
Views: 515

Re: Range or operational radius?

184 is its estimated combat radius. Your bombers actually have enough fuel to hit targets quite a bit further away, but your pilots will usually spend up to an hour searching for targets. Sometimes they even do it over water!
by asdfzxc920
Sat Nov 04, 2023 9:26 am
Forum: Rule the Waves 3
Topic: How to "un-detach" a unit?
Replies: 3
Views: 440

Re: How to "un-detach" a unit?

Put it on manual control, then have it stay as close as possible to its original division. If the damage isn't too severe, it'll reattach within 10-20 turns.
by asdfzxc920
Fri Oct 13, 2023 7:52 am
Forum: Rule the Waves 3
Topic: Flooding 1 never gets better?
Replies: 12
Views: 1535

Re: Flooding 1 never gets better?

Ships sometimes gain a point or two of "progressive" flooding when hit. Progressive flooding can't be reduced until all the normal flooding has stopped, and then has a very low chance of being reduced (somewhere in the ballpark of a 1/1000 chance per turn). Damage control training and a captain with ...
by asdfzxc920
Sat Sep 23, 2023 9:05 am
Forum: Rule the Waves 3
Topic: "Ship is not damaged enough to detach"
Replies: 6
Views: 531

Re: "Ship is not damaged enough to detach"

I'm running into a completely different problem: the check for detaching a ship only checks for flooding, superstructure damage and disabled turrets. Jammed rudders, dead captains and engine/uptake damage are completely ignored.
by asdfzxc920
Wed Sep 20, 2023 9:35 am
Forum: Rule the Waves 3
Topic: "Ship identified as BC"
Replies: 7
Views: 941

Re: "Ship identified as BC"

The special requirements for 11" cruisers are: displacement no greater than 12000 tons, no more than six main guns (in any arrangement), and no more than 7.5" of belt armor.
by asdfzxc920
Sun Aug 27, 2023 6:07 am
Forum: Rule the Waves 3
Topic: Question on Bnat1XXX Files
Replies: 3
Views: 639

Re: Question on Bnat1XXX Files

There's an official guide on the RTW1 forum that covers a lot of these.
The BKT fields are the list of blitzkrieg targets.
PAL is used for the "blow up an enemy ship in harbor" event chain, I think. It's purely cosmetic.
IFM controls the size of the starting fleet. The default is 10.
by asdfzxc920
Wed Aug 16, 2023 1:04 am
Forum: Rule the Waves 3: Tech Support
Topic: Example for broken torpedo solution lists
Replies: 5
Views: 506

Re: Example for broken torpedo solution lists

This is working as designed. The torpedo targeting logic uses slightly randomized estimates of the target's range, speed and course, and you're at the very edge of your engagement envelope. The solution in the second image is most likely the result of underestimating the target's speed and range, so ...
by asdfzxc920
Wed Aug 16, 2023 1:00 am
Forum: Rule the Waves 3: Tech Support
Topic: Ship overweight but actually not overweight
Replies: 10
Views: 679

Re: Ship overweight but actually not overweight



Exactly how much weight did you leave when you designed it? I'm looking at the savefile right now, and the event definitely did add 500 tons of dead weight.

I don't know what event you are referring to, but I leave 50 to several hundreds of tons in excess displacement depending on future plans ...
by asdfzxc920
Tue Aug 15, 2023 8:51 pm
Forum: Rule the Waves 3: Tech Support
Topic: Ship overweight but actually not overweight
Replies: 10
Views: 679

Re: Ship overweight but actually not overweight

Exactly how much weight did you leave when you designed it? I'm looking at the savefile right now, and the event definitely did add 500 tons of dead weight.
by asdfzxc920
Thu Jul 27, 2023 4:08 pm
Forum: The War Room
Topic: whats the gain for higher then M move range?
Replies: 4
Views: 1490

Re: whats the gain for higher then M move range?

Long-ranged ships mostly eliminate the crew quality penalty for operating in regions that you don't have possessions in, as long as you have available bases in at least one adjacent region. Extreme range supposedly lets you operate two regions away from your colonies, but I've only ever used it for ...
by asdfzxc920
Sun Jun 11, 2023 5:42 am
Forum: Rule the Waves 3: Tech Support
Topic: "Can not find ship class file"
Replies: 5
Views: 630

Re: "Can not find ship class file"

WilliamMiller wrote: Fri Jun 09, 2023 10:26 pm Was this when using the Steam or the Matrix release of the game (or both)?
I have the Steam version.
by asdfzxc920
Tue Jun 06, 2023 2:51 am
Forum: Rule the Waves 3: Tech Support
Topic: "Can not find ship class file"
Replies: 5
Views: 630

"Can not find ship class file"

When I try to load the attached autosave, I get the following error:
"Can not find ship class file for ship: Euridice Class: Tersicore Side: 1
Filename: [install dir]\\Data\IDes\Tersicore.sdf"

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