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by Raindem
Mon May 18, 2026 2:03 pm
Forum: The Operational Art of War IV
Topic: Campaign for South Vietnam Recon Help
Replies: 12
Views: 1243

Re: Campaign for South Vietnam Recon Help

Just an FYI the latest version is 5.1. Not a huge change from what you are playing, but it utilizes TOAW 4's monthly turn setting. Based on the screenshots in the AAR it looks like your version is using the older weekly turn scale, modified to simulate monthly turns.

Curt
by Raindem
Sun May 17, 2026 2:31 am
Forum: The Operational Art of War IV
Topic: Campaign for South Vietnam Recon Help
Replies: 12
Views: 1243

Re: Campaign for South Vietnam Recon Help

Sounds like both you guys are playing this the way it is supposed to be played. Good job. The Allies are at their peak strength and going underground is what every smart VC player should do.

What's the victory level at? I dug out some of my old notes from play testing. For comparison sake ...
by Raindem
Wed May 06, 2026 2:03 pm
Forum: The Operational Art of War IV
Topic: Campaign for South Vietnam Recon Help
Replies: 12
Views: 1243

Re: Campaign for South Vietnam Recon Help

To the OP, I don't think you are doing anything wrong. Just sounds like your NLF opponent is being extra sneaky. If he chooses to disperse the VC before the turn end then you are not going to find them. But there is a trade-off. By doing that your opponent is reducing the amount of damage each VC ...
by Raindem
Tue Mar 11, 2025 7:01 pm
Forum: Tech Support
Topic: MAP SCALE
Replies: 4
Views: 954

Re: MAP SCALE

The Call to Arms map was designed specifically for 18th century topography and population. The amount of work to reflect 200 years of human development would probably be more than creating a new one from scratch. There might be other maps out there better suited to your purpose.

As for the scale ...
by Raindem
Fri Oct 04, 2024 3:46 am
Forum: The Operational Art of War IV
Topic: Graphic Tile mods
Replies: 1
Views: 437

Re: Graphic Tile mods

Never mind, I figured it out. Dumb mistake. I was working with the wrong file.
by Raindem
Fri Oct 04, 2024 1:15 am
Forum: The Operational Art of War IV
Topic: Graphic Tile mods
Replies: 1
Views: 437

Graphic Tile mods

I'm in the process of updating Nation in Conflict. It's been several years since I've worked with modified terrain graphic tiles. My last project didn't use them.

For some reason it's not working the way I remember. I modify the file and copy it to the scenario's Graphic Override folder and it ...
by Raindem
Sun Jun 23, 2024 12:34 am
Forum: Mods and Scenarios
Topic: Shattered Empires 1914
Replies: 5
Views: 1911

Re: Shattered Empires 1914

But how else can AH capture Kiev? ;)

Will be corrected on next update.

Curt
by Raindem
Fri Feb 16, 2024 2:40 pm
Forum: After Action Reports
Topic: Shattered Empires 1914, Entente vs Central Powers PO
Replies: 20
Views: 3562

Re: Shattered Empires 1914, Entente vs Central Powers PO

The reason I ask is because Central Powers PO automatic rail repair capacity is increased and you mentioned quite a few broken rail hexes. Also, certain elements of the Russian 1st and 2nd Armies are locked down the first few turns to prevent the human player from taking advantage of weak PO ...
by Raindem
Fri Feb 16, 2024 3:52 am
Forum: After Action Reports
Topic: Shattered Empires 1914, Entente vs Central Powers PO
Replies: 20
Views: 3562

Re: Shattered Empires 1914, Entente vs Central Powers PO

Just checking to make sure you started the scenario with a Central Powers PO selected in the new game dialog. There are Turn 1 events that make certain adjustments for a PO game. If you start the game hotseat, and then switch to PO, it won't play correctly.
by Raindem
Fri Feb 16, 2024 3:28 am
Forum: The Operational Art of War IV
Topic: Playtesters needed for WWI scenario
Replies: 10
Views: 1301

Re: Playtesters needed for WWI scenario

Thanks for the playtest offers but the scenario is completed. You'll find it in the Scenarios forum. "Shattered Empires"
by Raindem
Fri Jan 19, 2024 3:19 am
Forum: The Operational Art of War IV
Topic: TOAW 4 Campaign for South Viet Nam
Replies: 23
Views: 2951

Re: TOAW 4 Campaign for South Viet Nam

Casey, in case you haven't found it yet here is a copy of the full briefing for Campaign for South Vietnam. I changed the file suffix to ".txt" so it would load as an attachment. Change it back to ".doc" so it loads correctly in the file viewer.
by Raindem
Fri Jan 12, 2024 3:13 pm
Forum: Mods and Scenarios
Topic: Shattered Empires 1914
Replies: 5
Views: 1911

Shattered Empires 1914

In development for the last 2 years, my latest scenario is ready for release.

Shattered Empires covers WWI start to finish. It deals with the European and Near Eastern theaters at 10k/hex, bi-weekly turns. Units are at the divisional level, grouped into corps sized formations. With lots of units ...
by Raindem
Sun Jan 07, 2024 4:09 am
Forum: The Operational Art of War IV
Topic: Playtesters needed for WWI scenario
Replies: 10
Views: 1301

Re: Playtesters needed for WWI scenario


In your scenario are the Central Powers locked into attacking France before Russia? This has always been a source of frustration for me as the whole course of the war hinges on who the Central Powers attack first.


No, they are free to attack who they want. But the scenario follows a historical ...
by Raindem
Fri Jun 02, 2023 10:15 pm
Forum: The Operational Art of War IV
Topic: Trouble with the weather
Replies: 0
Views: 349

Trouble with the weather

Having some trouble modeling seasonal weather changes in my current project. In previous scenarios, I would use events to implement a series of cold fronts to bring in winter at the appropriate time, and a series of warm fronts to bring us back into summer. All events would be recycled with a delay ...
by Raindem
Sat Mar 18, 2023 12:04 am
Forum: The Operational Art of War IV
Topic: Playtesters needed for WWI scenario
Replies: 10
Views: 1301

Re: Playtesters needed for WWI scenario


Anyway to answer your question, I would but I have twins incoming in about six weeks. I'll get back to you in a year or so.


Congrats in advance. But I fear, with twins, it may be a bit longer than a year before you are getting back to me ;)

As for the scale, the movement bias setting allows ...
by Raindem
Thu Mar 16, 2023 11:02 pm
Forum: The Operational Art of War IV
Topic: Playtesters needed for WWI scenario
Replies: 10
Views: 1301

Playtesters needed for WWI scenario

My latest project, Shattered Empires, has reached beta testing phase and I'm looking for some playtesters to engage in a PBEM game. PO is not yet enabled (but will be by the time the scenario is released).

It covers all of WWI with 117 2-week turns on a 10km map including Europe, Caucasus, the Near ...
by Raindem
Fri Oct 14, 2022 5:14 pm
Forum: After Action Reports
Topic: John Lee's 'great war' Entente vs MP9090 as Central Powers
Replies: 160
Views: 10460

Re: John Lee's 'great war' Entente vs MP9090 as Central Powers

golden delicious wrote: Fri Oct 14, 2022 3:48 pm ...and it'll be a transatlantic map with an American Front variant? No?
Sorry, no American Front this time. ;)
by Raindem
Fri Oct 14, 2022 3:47 am
Forum: After Action Reports
Topic: John Lee's 'great war' Entente vs MP9090 as Central Powers
Replies: 160
Views: 10460

Re: John Lee's 'great war' Entente vs MP9090 as Central Powers

This looks similar to Piero Falotti's Great War scenario. They were good scenarios in their day, but lose a lot in the translation to TOAW 4.

So FWIW, I'm in the process of developing a brand new WW1 scenario from the ground up that will take advantage of TOAW 4's new features. Specifically to your ...
by Raindem
Wed Oct 05, 2022 1:49 pm
Forum: The Operational Art of War IV
Topic: Rail artillery
Replies: 4
Views: 590

Re: Rail artillery

Thanks. I guess it's been a long time since I worked with that type of equipment. I forgot how fussy some of those icons are.
by Raindem
Wed Oct 05, 2022 3:33 am
Forum: The Operational Art of War IV
Topic: Rail artillery
Replies: 4
Views: 590

Rail artillery

Is there a trick to assigning rail artillery now in the editor? As soon as the Armored Train or Rail Artillery icon is selected all equipment becomes incompatible. Thanks. Curt

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