Search found 26 matches

by customer717
Wed Sep 03, 2003 2:10 am
Forum: Titans of Steel - Warring Suns
Topic: Map terrain % and # of mechs question
Replies: 10
Views: 155

Map terrain % and # of mechs question

<t>I have 2 questions:<br/>
<br/>
1) I see in the map setup area a % number which can have the number text changed (such as woods 20%). What does this mean and how does one manipulate it. I asked once before about water and I got the response that setting water to 50% means there is a 50% chance a ...
by customer717
Mon Sep 01, 2003 10:34 pm
Forum: Titans of Steel - Warring Suns
Topic: Where did you buy TOS WS ?
Replies: 19
Views: 612

I got mine at CompUSA. So far, that is the only place I have seen it.
by customer717
Thu Aug 21, 2003 11:25 am
Forum: Titans of Steel - Warring Suns
Topic: androids and life support
Replies: 4
Views: 51

androids and life support

<t>Does an android benefit at all from medical skill if they do not heal from life support?<br/>
<br/>
It would seem that this would not only mean that they could heal potentially much slower, but they also are missing out on a LOT of "other" experience.<br/>
<br/>
I made my leader an android for RP ...
by customer717
Tue Aug 19, 2003 12:00 am
Forum: Titans of Steel - Warring Suns
Topic: random map land settings?
Replies: 1
Views: 39

random map land settings?

<t>Okay, so how do I change the % of different lands for a random map? If I change it in the text box and then close the window then open it again it goes back to the original value. If I change it and start the map, it does not take either as I set a 50% water to see if it was working and it didn't ...
by customer717
Mon Aug 18, 2003 11:58 pm
Forum: Titans of Steel - Warring Suns
Topic: Things you'd like to see...
Replies: 167
Views: 3273

<t>1) abilty to add repair buildings to random maps<br/>
<br/>
<br/>
2) ability to have 6 teams in random maps (add teams E and F that maybe start at the top and bottom-- each team starts in a hex direction).<br/>
<br/>
As more of my friends get into TOS, the second request is becoming more and more ...
by customer717
Sat Aug 16, 2003 3:05 am
Forum: Titans of Steel - Warring Suns
Topic: Experience?
Replies: 1
Views: 42

Experience?

<t>Is there some kind of modifier for the exp that is recieved after a battle? What I mean is, if I see my jock (er, mech pilot) got 190 exp in piloting that seems to translate to 19 actual pilot points when I go to update the jock. <br/>
<br/>
So he is getting 10 percent of what was shown earned in ...
by customer717
Sat Aug 16, 2003 2:59 am
Forum: Titans of Steel - Warring Suns
Topic: GMH useless?
Replies: 8
Views: 264

GMH useless?

<t>Okay, help me appreciate these things. So far it seems like they do okay damage, but have a good chance of never hitting. All the enemy seems to need to do is pop a flare and now the GMH is near useless.<br/>
<br/>
Maybe it is just that I am using green pilots still, but as soon as flares go off ...
by customer717
Sat Aug 16, 2003 2:55 am
Forum: Titans of Steel - Warring Suns
Topic: A suggestion, if I may....
Replies: 19
Views: 387

<t>To me, auto move should simply be a time saver tool. In the present form it does not seem to be so. I think the below would be fair:<br/>
<br/>
1) one can call auto move across several hexes<br/>
<br/>
2) something happens where you want to no longer move across all of those hexes<br/>
<br/>
3 ...
by customer717
Wed Aug 13, 2003 1:01 am
Forum: Titans of Steel - Warring Suns
Topic: This is a truly great game.
Replies: 1
Views: 43

<t>My squad which is working out pretty well is:<br/>
<br/>
Porcupine<br/>
Locust<br/>
Club (modified- the AC was replaced with a 2nd Pulse laser)<br/>
<br/>
THe porcupine shaves away armor everywhere with SRM4s and with the 6 shots tends to hit something each round despite bad skills.<br/>
<br ...
by customer717
Wed Aug 13, 2003 12:48 am
Forum: Titans of Steel - Warring Suns
Topic: suggestion: global team folders
Replies: 1
Views: 36

suggestion: global team folders

<t>Teams seemed to be locked into a slot of A - D. My problem is, I have 4 buddies that want to play vs the AI using teams. Not all at once, but different different combinations of us depending on who is around.<br/>
<br/>
The problem being how can we use our squads if they are locked into certain ...
by customer717
Wed Aug 13, 2003 12:40 am
Forum: Titans of Steel - Warring Suns
Topic: Moving skill checks?
Replies: 1
Views: 38

Moving skill checks?

<t>Okay, what am I not understanding on these movement skill checks? <br/>
<br/>
I have had rookies maxed out on recon/ light (50s-60s) since the beggining. I try to avoid any movement skill check like the plague.<br/>
<br/>
The AI are also rookies, but he seems to run through water, swamp ...
by customer717
Wed Aug 13, 2003 12:28 am
Forum: Titans of Steel - Warring Suns
Topic: Stupid freakin explosions!!!
Replies: 40
Views: 625

<t>On my last campaign mission last night I experienced the woe of engine explosions.<br/>
<br/>
I had 3 recon rookies closing on a badly wounded enemy light rookie. They HAD to close to very short range as the terrain and frankly rookie skill demanded it (sorry, scans, battle comps, crouching, etc ...
by customer717
Wed Aug 13, 2003 12:12 am
Forum: Titans of Steel - Warring Suns
Topic: Titan selection
Replies: 10
Views: 111

I had not thought of the possible RPG exploits. I think you have a fair compromise here. It will let us pick specific lances to duke it out when we want, but not damage the RPG system (which is a whole game in itself). Thank you.
by customer717
Mon Aug 11, 2003 12:07 am
Forum: Titans of Steel - Warring Suns
Topic: Newbie question:
Replies: 6
Views: 65

<r>Well, eventually there is an upper limit... <E>;)</E><br/>
<br/>
I had one pilot thrash his Titan/ mech (and himself after awhile) to death after a bad skill check in 2m water. <br/>
<br/>
It was a very bad cascade of bad to worse as he fell, and fell, and fell, and fell, and lost an arm, and ...
by customer717
Sun Aug 10, 2003 11:56 pm
Forum: Titans of Steel - Warring Suns
Topic: Please help a newbie!
Replies: 9
Views: 207

<t>To hopefully give the developers a break, I will try to answer.<br/>
<br/>
1) You can switch between move mode and attack mode by clicking the mode icons at the bottom or hitting "A" or "M". Notice each menu has different icons. <br/>
<br/>
2) Perhaps this is the problem with changing menus. You ...
by customer717
Sun Aug 10, 2003 10:31 am
Forum: Titans of Steel - Warring Suns
Topic: What does the Angle Change do?
Replies: 5
Views: 102

<t>I too can not seem to see what is changing. All it seems to do is add a border at the bottom of the screen, but it does not tilt the screen to better see height.<br/>
<br/>
This would help as I much prefer the 3d terrain, but it is really really hard to tell what is elevated and what is not (as ...
by customer717
Sun Aug 10, 2003 10:29 am
Forum: Titans of Steel - Warring Suns
Topic: Titan info screens?
Replies: 1
Views: 47

Titan info screens?

<t>Okay, what am I doing wrong. In the freeware version you could hit number keys to access different pages of the titan information sheets. So if I wanted to check weapon recycle times or armor I would hit 7 or 8.<br/>
<br/>
However, now with ToS:WS I can only get the first page by hitting 1 and ...
by customer717
Sun Aug 10, 2003 10:25 am
Forum: Titans of Steel - Warring Suns
Topic: Acid is hard to see
Replies: 8
Views: 82

I changed the file. The acid is a light tan color now. If I set the textures to be 16bit then the acid is green. Something seems to be wrong.
by customer717
Sat Aug 09, 2003 10:31 pm
Forum: Titans of Steel - Warring Suns
Topic: Acid is hard to see
Replies: 8
Views: 82

thank you, I will give this a whirl.
by customer717
Sat Aug 09, 2003 1:19 pm
Forum: Titans of Steel - Warring Suns
Topic: Acid is hard to see
Replies: 8
Views: 82

Acid is hard to see

<t>Is there any possibility to make certain terrain more visible in the 3d mode? <br/>
<br/>
An example of what I mean is the acid terrain. In the 3d terrain mode it is not terribly noticiable as it sits in a kinda gray color. However, when I flipped the view to 2d hex tiles it was green and clear ...

Go to advanced search