Search found 4313 matches

by Cavalry Corp
Tue Aug 11, 2026 12:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Question about Radar {game wise}
Replies: 5
Views: 384

Re: Question about Radar {game wise}

In upgrades, many ships get newer and better radars. The radars do not get better, but I would say I think something hard-coded happens in 44 as we see more Allied SS attacks and surface radars seem even more effective - though I might be imagining it.

In my mod, I tidied this up a lot, plus I ...
by Cavalry Corp
Wed Aug 05, 2026 7:32 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese CV Radar from Refits?
Replies: 20
Views: 1050

Re: Japanese CV Radar from Refits?

Good points - in my mod, I did what I thought was plausible for the level of tech in my mod, and most Jap CV and important ships have the same date for updates deliberately, so you, as a player, have to prioritise what is important. Or, in the case of a damaged ship, just take the moment. I think it ...
by Cavalry Corp
Wed Aug 05, 2026 7:27 pm
Forum: Scenario Design and Modding
Topic: Pilots Exp and Arrival Number
Replies: 3
Views: 290

Re: Pilots Exp and Arrival Number

Good question - I think it will probably change right away... ( but not the starting pool), but I haven't tested it. For certain, I would have thought that if you change 1943 before 1943, it will work ok. I changed some of this in my mod; I will check to see what is going on.

Cav
by Cavalry Corp
Wed Aug 05, 2026 7:13 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10283

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Guys and Girls,

Ok here is the update. Few.... it's been a heap of research to add even more depth of chrome and also make changes that make the game even more tense and balanced, esp in 1943. One day there will be some more art mainly for planes.

Here is clarification on what will and what will ...
by Cavalry Corp
Fri Jul 31, 2026 1:11 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10283

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Patch is ready - now just testing it live (into early 43 game) . Been doing tons of research, mainly to add a lot more chrome to the game. Plus some tension and play balance.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice. Slightly upgraded Shokaku-Kaimon Class ordinance on the ...
by Cavalry Corp
Tue Jul 21, 2026 2:33 pm
Forum: Scenario Design and Modding
Topic: Recon planes large 4e etc - restricting AF they can use.
Replies: 4
Views: 313

Recon planes large 4e etc - restricting AF they can use.

Will it restrict the airfield if I do the check box for the plane as a heavy bomber type in the editor? But leave the plane as recon.

I would like to restrict, to some extent, the 4e recon types to using larger airfields- does anyone know if this will do anything?

Cav
by Cavalry Corp
Sat Jul 04, 2026 4:10 pm
Forum: The War Room
Topic: Mk 18 mine
Replies: 7
Views: 1134

Re: Mk 18 mine

There are loads of devices not used. I did a big job getting many more devices used in my mod. The game probably only uses about 10% of all the mines, TT bombs, etc that were available. It's easy to add them in the mod for ship upgrades, etc.
Cav
by Cavalry Corp
Thu Jun 25, 2026 3:57 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10283

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

A new update with many tweaks will be up soon.

I took over a game in Dec 42 Allied side and wanted a good few turns to look things over, found things, but they are all minor - want the mod to be as chromed as possible.

CAV
by Cavalry Corp
Thu Jun 25, 2026 3:53 pm
Forum: Scenario Design and Modding
Topic: Modding Aircraft Speeds & Endurance Question
Replies: 2
Views: 328

Re: Modding Aircraft Speeds & Endurance Question

I may be wrong, but the value in endurance ( and max load) do NOT work. There is some hard-coding that overrides these boxes. The planes just fly. The game must calculate the endurance based on the speed and the range value. in my mod i did put in the values that I estimated, but I do not think it ...
by Cavalry Corp
Thu Jun 25, 2026 3:48 pm
Forum: Scenario Design and Modding
Topic: Bottlenecks Mod: Updated Jan 16, 2026
Replies: 382
Views: 68224

Re: Bottlenecks Mod: Updated Jan 16, 2026

LST yes I am sure this is correct. I have a number of ships like this like U boats appear in Indian Ocean as TF. They just pop on the map on their arrival dates...

If you want them to appear at a base, you just make the TF appear at that base. I did this with the Thai ships as technically neutral ...
by Cavalry Corp
Mon Jun 22, 2026 4:02 pm
Forum: Scenario Design and Modding
Topic: Ship armor ratings?
Replies: 4
Views: 476

Re: Ship armor ratings?

The research is also very old - you can find all sorts of references on the net showing wide variations.

BUT in general, the game database uses the maximum thickness discussed and has calculations based on that. And for guns, it uses the facings (but I bet it then makes a % reduction for the back ...
by Cavalry Corp
Tue Jun 09, 2026 4:13 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10283

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

OK, so we are about to do the summer update!

There is not much of great importance here ( just one important fix for one of the scn) , just rebalancing and a few player suggestions put in place - I am still hoping for some more art, but that player is still involved in his 45-game. So all being ...
by Cavalry Corp
Thu May 28, 2026 9:14 am
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

Yes, so that's stock, not my mod - but I get your point.

IMO it would be better for planes to have the options of many more SR.

CAV
by Cavalry Corp
Wed May 27, 2026 12:02 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

One comes after the other. One is the Army, one is the Navy, I think. I do not have the editor open just now.

The reason for MVR and Durability to be higher is for mechanics trying to get more success with Kamis - it is not a reflection on these actual planes.

Kami attacks generally did not happen ...
by Cavalry Corp
Mon May 18, 2026 9:45 am
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

I did try to factor all this into my revised ratings - most fighters with more stuff lose MVR. There are exceptions, of course, when a variant has (or is assumed to have ) a more powerful variant of the same engine.

Cav
by Cavalry Corp
Thu May 14, 2026 5:37 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

Ok good then I guess we can assume that in AE it is considered in some deep, hard-coded formula :)

cav
by Cavalry Corp
Thu May 14, 2026 4:55 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

Sorry, I meant does Bomber MVR make a difference?

Cav
by Cavalry Corp
Thu May 14, 2026 4:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

All interesting stuff, but does not really reach any conclusion.

You can see in combat reports with fighters, you do get evasion messages, not so with bombers, though you do get driven off by defensive fire - this could be a combination of the DEF skill and MVR?

You do get the message that bombers ...
by Cavalry Corp
Wed May 13, 2026 5:59 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!


If the bomber MVR has no effect then why the editors bothered editing different values for them? seems too much for cosmetic. There should be a reason B-29 have 2 MVR and a B-17 have 9.
Speculating i think there then a fixed or percentage scale down to higher altitude bands for any bomber(LB,DB ...
by Cavalry Corp
Wed May 13, 2026 5:46 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87447

Re: New Public Beta - v1128 Live Now!

Is there a fuller story on this one? Why is it wrong or appears to be wrong?

Cav

Go to advanced search