Search found 4322 matches

by Cavalry Corp
Mon Nov 02, 2026 7:24 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0b and Age Of Steel V2.0b - October 2026

Guys, I have to do a mini patch - It's only for an omission in Scn 44 - If you are holding on to play Scn 44, please hold off until I do the patch tomorrow.

Omission concerns Chitose and Nisshin CS - CVL conversions - that cannot be added to an ongoing game; the version issued was a special ...
by Cavalry Corp
Thu Oct 22, 2026 5:50 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0b and Age Of Steel V2.0b - October 2026

Remember, you need all the ship and plane art from my 365 page - link in the Instal notes- my or your own map ( extended or super extended depending on which scn you want to play) and pwhex file.

I also put some other stuff in there, like the more visible Icons mod, etc...

Cav
by Cavalry Corp
Thu Oct 22, 2026 5:47 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0b and Age Of Steel V2.0b - October 2026

Empire V5.0b and Age of Steel V2.0b - NOW OUT !! 21/10/26

Thanks to Jan Sako for so many recent observations and constructive ideas (from our ongoing game- 100s/ 1000s of hours of playtesting to deliver this for your delectation) - this is no easy road...

So what's new?? Lots of tweaks and ...
by Cavalry Corp
Wed Oct 21, 2026 10:33 am
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Yep - one more turn of testing, and then it will be ready to roll. Thanks so much for the interest!!!

cav
by Cavalry Corp
Thu Oct 15, 2026 8:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 570
Views: 98847

Re: New Public Beta - v1128 Live Now!

Akagi and Kaga both have the wrong 8 inch gun- if it matters( should be the earlier one but in DB that seems incorrect as well as its the same as the type 2 - I corrected it) . One of them has too many as they had a couple removed before PH cant remember which one but I fixed it in my mod. It was ...
by Cavalry Corp
Thu Oct 08, 2026 1:13 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Update should be in a couple of days...
by Cavalry Corp
Tue Sep 29, 2026 10:44 am
Forum: Scenario Design and Modding
Topic: Conversions and Upgrades
Replies: 2
Views: 627

Re: Conversions and Upgrades

Good question - I think the answer is yes but you need to test it

cav
by Cavalry Corp
Fri Sep 25, 2026 12:10 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

New patch/ enhancements- coming soon - mainly just tweaks and chrome. Just playtesting, then I will upload.

I found what seems to be a hard-coded error where BC will not update to a BB , so I made all these changes to conversions. All seems to be OK, and the Admiral class (Hood and Howe) are now ...
by Cavalry Corp
Fri Sep 25, 2026 12:01 pm
Forum: Scenario Design and Modding
Topic: US DB Bomb?
Replies: 4
Views: 1273

Re: US DB Bomb?

I made a good workaround for this issue in my mod - so J 250KG bombs do not penetrate BR armoured CV decks. That is what they were designed to do; they still cause fires and sys damage. But it take a goiod few hits to do much - TT is the risk for them.

Cav
by Cavalry Corp
Tue Aug 11, 2026 12:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Question about Radar {game wise}
Replies: 5
Views: 519

Re: Question about Radar {game wise}

In upgrades, many ships get newer and better radars. The radars do not get better, but I would say I think something hard-coded happens in 44 as we see more Allied SS attacks and surface radars seem even more effective - though I might be imagining it.

In my mod, I tidied this up a lot, plus I ...
by Cavalry Corp
Wed Aug 05, 2026 7:32 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese CV Radar from Refits?
Replies: 40
Views: 2647

Re: Japanese CV Radar from Refits?

Good points - in my mod, I did what I thought was plausible for the level of tech in my mod, and most Jap CV and important ships have the same date for updates deliberately, so you, as a player, have to prioritise what is important. Or, in the case of a damaged ship, just take the moment. I think it ...
by Cavalry Corp
Wed Aug 05, 2026 7:27 pm
Forum: Scenario Design and Modding
Topic: Pilots Exp and Arrival Number
Replies: 3
Views: 634

Re: Pilots Exp and Arrival Number

Good question - I think it will probably change right away... ( but not the starting pool), but I haven't tested it. For certain, I would have thought that if you change 1943 before 1943, it will work ok. I changed some of this in my mod; I will check to see what is going on.

Cav
by Cavalry Corp
Wed Aug 05, 2026 7:13 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0a and Age Of Steel V2.0a - August 2026

Guys and Girls,

Ok here is the update. Few.... it's been a heap of research to add even more depth of chrome and also make changes that make the game even more tense and balanced, esp in 1943. One day there will be some more art mainly for planes.

Here is clarification on what will and what will ...
by Cavalry Corp
Fri Jul 31, 2026 1:11 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

Patch is ready - now just testing it live (into early 43 game) . Been doing tons of research, mainly to add a lot more chrome to the game. Plus some tension and play balance.

• V5.0a and AOS V2.0a
• Corrected Shokaku TT loadout on new advice. Slightly upgraded Shokaku-Kaimon Class ordinance on the ...
by Cavalry Corp
Tue Jul 21, 2026 2:33 pm
Forum: Scenario Design and Modding
Topic: Recon planes large 4e etc - restricting AF they can use.
Replies: 4
Views: 655

Recon planes large 4e etc - restricting AF they can use.

Will it restrict the airfield if I do the check box for the plane as a heavy bomber type in the editor? But leave the plane as recon.

I would like to restrict, to some extent, the 4e recon types to using larger airfields- does anyone know if this will do anything?

Cav
by Cavalry Corp
Sat Jul 04, 2026 4:10 pm
Forum: The War Room
Topic: Mk 18 mine
Replies: 7
Views: 1590

Re: Mk 18 mine

There are loads of devices not used. I did a big job getting many more devices used in my mod. The game probably only uses about 10% of all the mines, TT bombs, etc that were available. It's easy to add them in the mod for ship upgrades, etc.
Cav
by Cavalry Corp
Thu Jun 25, 2026 3:57 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0b and Age Of Steel V2.0b - October 2026
Replies: 117
Views: 13994

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

A new update with many tweaks will be up soon.

I took over a game in Dec 42 Allied side and wanted a good few turns to look things over, found things, but they are all minor - want the mod to be as chromed as possible.

CAV
by Cavalry Corp
Thu Jun 25, 2026 3:53 pm
Forum: Scenario Design and Modding
Topic: Modding Aircraft Speeds & Endurance Question
Replies: 2
Views: 433

Re: Modding Aircraft Speeds & Endurance Question

I may be wrong, but the value in endurance ( and max load) do NOT work. There is some hard-coding that overrides these boxes. The planes just fly. The game must calculate the endurance based on the speed and the range value. in my mod i did put in the values that I estimated, but I do not think it ...
by Cavalry Corp
Thu Jun 25, 2026 3:48 pm
Forum: Scenario Design and Modding
Topic: Bottlenecks Mod: Updated Jan 16, 2026
Replies: 382
Views: 74830

Re: Bottlenecks Mod: Updated Jan 16, 2026

LST yes I am sure this is correct. I have a number of ships like this like U boats appear in Indian Ocean as TF. They just pop on the map on their arrival dates...

If you want them to appear at a base, you just make the TF appear at that base. I did this with the Thai ships as technically neutral ...
by Cavalry Corp
Mon Jun 22, 2026 4:02 pm
Forum: Scenario Design and Modding
Topic: Ship armor ratings?
Replies: 4
Views: 853

Re: Ship armor ratings?

The research is also very old - you can find all sorts of references on the net showing wide variations.

BUT in general, the game database uses the maximum thickness discussed and has calculations based on that. And for guns, it uses the facings (but I bet it then makes a % reduction for the back ...

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