Search found 25 matches

by ANUBIS
Fri Aug 13, 2004 9:29 pm
Forum: Tech Support
Topic: Milo I think I found a physics error
Replies: 6
Views: 64

RE: Milo I think I found a physics error

Sure, sure [;)]
by ANUBIS
Thu Aug 12, 2004 7:41 pm
Forum: After Action Reports
Topic: Capship attacking and the single fighter pilot
Replies: 6
Views: 935

RE: Capship attacking and the single fighter pilot

Awe heck, my marvelous artistic masterpiece displaying the "sweet spot" got eaten.
by ANUBIS
Thu Aug 12, 2004 7:40 pm
Forum: After Action Reports
Topic: Capship attacking and the single fighter pilot
Replies: 6
Views: 935

RE: Capship attacking and the single fighter pilot

<t> Havn't tries the flight deck myself ... <br/>
<br/>
... my exploitational tactics against "Dragon" carriers:<br/>
<br/>
Close fast from below the carriers PD plane.<br/>
Get all the way up against the hull/engine housing underneath it.<br/>
Take pot shots at the circling fighters as they ...
by ANUBIS
Tue Aug 10, 2004 1:50 am
Forum: Starshatter Modding Forum
Topic: Torps-Launching woes
Replies: 2
Views: 81

Torps-Launching woes

<t> Is there any way to set torps to fly stright line dumbfire for a set distance before going active?<br/>
<br/>
I'm trying to set up a torpedo launch bay, but the torps keep tracking as soon as they're fired and adjusting heading before they're out of the bay. Ending up coming out of the ship in ...
by ANUBIS
Sun Aug 08, 2004 2:55 am
Forum: Tech Support
Topic: 2 questions
Replies: 4
Views: 98

RE: 2 questions

oh .. yeah I forgot about the jump ahead ...

I'm not sure ... PrtScn/SysRq/Insert are all one key on my board ... might be Insert, I can never figure out how to use all 3 one is normal, one is with F-lock on one is with shift ... I think ...
by ANUBIS
Sat Aug 07, 2004 8:59 pm
Forum: Tech Support
Topic: 2 questions
Replies: 4
Views: 98

RE: 2 questions

<t> PrtScn key accelerates time a bit, usefull when on the way to a distant nav point etc.<br/>
Delete key decelerates time back to normal.<br/>
<br/>
note: I'm not sure if there demo version may have some differences.<br/>
<br/>
<br/>
The weapons config menu?<br/>
<br/>
Do you mean the ...
by ANUBIS
Fri Aug 06, 2004 9:02 pm
Forum: Tech Support
Topic: Milo I think I found a physics error
Replies: 6
Views: 64

RE: Milo I think I found a physics error

<t> I got the same 6k slingshot several times before, each time for me though it's when I accidently flip the FLCS to manual, or the systems get blown up and it won't go into auto.<br/>
As well as being in the middle of frantic evasive action, in other words I don't recall if there was a specific ...
by ANUBIS
Tue Aug 03, 2004 9:35 pm
Forum: Starshatter Modding Forum
Topic: Homeworld 2 mod
Replies: 10
Views: 219

RE: Homeworld 2 mod

<t> Home World 2 sounds great, I never got the real one to run correctly it would keep slowing to a crawl on me despite having the uber'est of uber systems running it.<br/>
<br/>
You know, I spend more time screwing around with magic, and def files than I do playing the game. This game has ...
by ANUBIS
Wed Jul 28, 2004 9:34 pm
Forum: Tech Support
Topic: 4.02 Drasticly increases fighter missions difficulty.
Replies: 5
Views: 102

RE: 4.02 Drasticly increases fighter missions difficulty.

<t> I seem to be getting the same mission start warp, best I can tell it seems to allways be the first mission I start after starting the game.<br/>
<br/>
Looks just like your going through a farcaster the instant the mission loads up, then you take off just like your still inside the carrier deck ...
by ANUBIS
Tue Jul 27, 2004 11:05 pm
Forum: Tech Support
Topic: 4.02 Drasticly increases fighter missions difficulty.
Replies: 5
Views: 102

RE: 4.02 Drasticly increases fighter missions difficulty.

(btw) If the overall tone of my posts sound negative, it does not reflect my overall opinion of the game. I love the game!
by ANUBIS
Tue Jul 27, 2004 10:57 pm
Forum: Tech Support
Topic: 4.02 Drasticly increases fighter missions difficulty.
Replies: 5
Views: 102

4.02 Drasticly increases fighter missions difficulty.

<t> Just updated to 4.02<br/>
<br/>
Just about every "intercept incoming package" mission I launch and the "incoming package" is allready dead.<br/>
<br/>
And strike missions have become nearly impossible if the target is anywhere near an enemy carrier, or a carrier itself.<br/>
1)My own 2 ship ...
by ANUBIS
Tue Jul 27, 2004 9:53 pm
Forum: Tech Support
Topic: Dude! Where's my Carrier?
Replies: 7
Views: 226

RE: Dude! Where's my Carrier?

<t> Hehe<br/>
<br/>
Been running into that lately too.<br/>
<br/>
I launch on an "intercept incoming package XXXX".<br/>
I get into range (usually just after they launch thier full load of ASM's at the carrier.<br/>
I tear em up, and suddenly theres an enemy frigate 50k from me that pummels me ...
by ANUBIS
Tue Jul 27, 2004 12:32 am
Forum: Tech Support
Topic: Dude! Where's my Carrier?
Replies: 7
Views: 226

RE: Dude! Where's my Carrier?

^ I've gotten that on occasion too.

No, with the carrier jumping out, it's at 100% and no enemies within 100k the whole battle group just decides to jump out in the middle of my mission.
by ANUBIS
Mon Jul 26, 2004 9:44 pm
Forum: Tech Support
Topic: Dude! Where's my Carrier?
Replies: 7
Views: 226

Dude! Where's my Carrier?

<t> Several of the missions in the first campaign this has happened.<br/>
<br/>
I launch, hit waypoint 1 .. 2 .. Archon jumps out of system.<br/>
Finish my mission and try to "call inbound" and get a response to proceed usually 2 gate jumps away.<br/>
<br/>
Is this intentional? Kind of annoying ...
by ANUBIS
Mon Jul 26, 2004 9:38 pm
Forum: Tech Support
Topic: Death Medals ...
Replies: 11
Views: 162

RE: Death Medals ...

I've got 2 medals for buying the farm from version 4.01 .. might be three, but I think one of them was when I went spaz on a mission and killed about 15 ships in addition to my mission objectives.
by ANUBIS
Mon Jul 26, 2004 9:35 pm
Forum: Tech Support
Topic: "Exec, you have the conn"
Replies: 2
Views: 74

RE: "Exec, you have the conn"

<t> .. er .. What was that Victor 1?<br/>
<br/>
Uh.. Nothing control, must be radio interferance.<br/>
Victor 1 continuing sweep.<br/>
<br/>
--------------<br/>
<br/>
Havn't seen that one yet, though it seems when I (frequently) hit shift-m accidently or otherwise I never seem to ...
by ANUBIS
Mon Jul 26, 2004 2:40 am
Forum: Starshatter Modding Forum
Topic: Magic models /complexity/texturing
Replies: 1
Views: 111

Magic models /complexity/texturing

<t> I'm really getting the hang of this Magic modeler.<br/>
Making some really sweet (IMO) ships.<br/>
<br/>
I worry though that my models may have too much complexity to them, high number of verts.<br/>
I dunno how to attach an example..<br/>
<br/>
Is there an easy way to minimize complexity ...
by ANUBIS
Mon Jul 26, 2004 1:01 am
Forum: Starshatter Modding Forum
Topic: Anyone want a simple trek model?
Replies: 3
Views: 69

RE: Anyone want a simple trek model?

I made a quick "Enterprise" model on Magic ..... no idea how to pin an attatchment though [:@]
by ANUBIS
Fri Jul 23, 2004 3:29 am
Forum: Starshatter Modding Forum
Topic: Mod file structure?
Replies: 7
Views: 824

RE: Mod file structure?

Got it to work, thx

... odd though, I'd swear I tried it exactly the same way about 10 times when it suddenly decided to work.
by ANUBIS
Fri Jul 23, 2004 3:09 am
Forum: Starshatter Modding Forum
Topic: Mod file structure?
Replies: 7
Views: 824

RE: Mod file structure?

Ok, I'm still lost...

Where do I add -filesys

I keep getting "windows cannot find c:\matrix games\starshatter\stars.exe-filesys

The only lines I have in shortcuts are "location" and "start in" .. both give me the same error if I try to add -Filesys to em.

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