Search found 40 matches

by DarkestHour
Sun Apr 23, 2023 9:17 pm
Forum: Tech Support
Topic: HQ Assault Command Point not increased v 1.02.52
Replies: 3
Views: 319

Re: HQ Assault Command Point not increased v 1.02.52

Thanks, missed the errata.
20AP for extra arty ammo and faster combat prep recovery seems too high a cost at this point in the war. Interesting that the Soviets still get 2 Assault Front options in 1941.
by DarkestHour
Sat Apr 22, 2023 10:20 pm
Forum: Tech Support
Topic: HQ Assault Command Point not increased v 1.02.52
Replies: 3
Views: 319

HQ Assault Command Point not increased v 1.02.52

New game started with v 1.02.52 and changed Soviet NW Front HQ to Assault Turn 5. No CPP changes anywhere T5, T6 or current T7. CPP remains at default non assault values for entire HQ chain.
Assault CPP problem
Assault CPP problem
Sov HQ Assault CPP.PNG (1.66 MiB) Viewed 319 times
by DarkestHour
Mon Aug 02, 2021 2:10 am
Forum: Tech Support
Topic: surrender change latest beta (.02)
Replies: 17
Views: 557

RE: surrender change latest beta (.02)

I found the same with most units routing in this scenario but some surrendering. Later, two of my soviet cav divisions surrendered (separate attacks, different hexes, other defenders in hex retreated) when under direct counter attack. Looks retreat, rout, shatter are now but 3 of 4 options.
by DarkestHour
Fri Jul 30, 2021 7:29 pm
Forum: Tech Support
Topic: 1.01.02 beta some air unit display in TB faded
Replies: 1
Views: 131

1.01.02 beta some air unit display in TB faded

<r> Hurricane IIB and P40C names do not display crisply like all other types in the Reserve box.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/32478/A1F2ABF48A25445A99F615BE110CF4D0.png"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/32478 ...
by DarkestHour
Fri Jul 30, 2021 7:12 pm
Forum: Tech Support
Topic: surrender change latest beta (.02)
Replies: 17
Views: 557

RE: surrender change latest beta (.02)

pre and post surrender events attached.
by DarkestHour
Fri Jul 30, 2021 7:06 pm
Forum: Tech Support
Topic: surrender change latest beta (.02)
Replies: 17
Views: 557

RE: surrender change latest beta (.02)

<t> Here are 2 examples with the 9th panzer stack and a motorised unit T29. Turn still in progress though it is difficult to do this. Someone coded an excellent AI with few obvious errors(Axis T1 abandonment of Memel enabled a Sov inf xx and arm xx to escape by sea after plundering the port - easy ...
by DarkestHour
Fri Jul 30, 2021 6:51 pm
Forum: Tech Support
Topic: surrender change latest beta (.02)
Replies: 17
Views: 557

RE: surrender change latest beta (.02)

Will attach before and after save once I replicate the scenario which is always happening now. Knowing the 'start the turn isolated to get a surrender' rule impacted my gameplay so I just found this.
by DarkestHour
Thu Jul 29, 2021 8:40 am
Forum: Tech Support
Topic: surrender change latest beta (.02)
Replies: 17
Views: 557

surrender change latest beta (.02)

Latest beta (.02) enables units surrounded, then defeated same turn to surrender rather than rout. Previously, this only occurred if such units were isolated at the beginning of the turn. Big change.
by DarkestHour
Fri Jun 11, 2010 11:31 pm
Forum: Tech Support
Topic: Replenishment AO topup by TK problem under latest beta
Replies: 6
Views: 115

RE: Replenishment AO topup by TK problem under latest beta

Ah. No ship required fuel so the routine was not triggered. Thought that might be it. Added a ship needing fuel to the replenishment tf and it worked. Thanks.
by DarkestHour
Thu Jun 10, 2010 8:14 pm
Forum: Tech Support
Topic: Replenishment AO topup by TK problem under latest beta
Replies: 6
Views: 115

Replenishment AO topup by TK problem under latest beta

<t> I have a large replenishment tf parked at Canton island that I top up with TK tfs regularly. Lots of op points left but after applying beta the TKs are not transferring fuel to the AOs. All the AOs are fully fuelled so 100% endurence but their replenishment capacities need topping up. I've tried ...
by DarkestHour
Tue May 04, 2010 7:58 pm
Forum: Scenario Design and Modding
Topic: Combat Reporter - report monitoring tool
Replies: 313
Views: 20933

RE: Combat Reporter Beta

<t> Good tool. I would be happy to have a bigger download for a bigger map. Used the reporter last night on a few turns. XP OS. The 20 second refresh kept refreshing the reports list displaying just the turn directories so I had to continually open a turn I was going through and select the next ...
by DarkestHour
Tue Mar 02, 2010 6:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Sub transport
Replies: 7
Views: 207

RE: Sub transport

<t> I'm surprised you can load it in move mode. I thought only 1 sub per turn could do a load now and the lcu had to be in strategic mode. This really slows down the use of sub transports and limits the player to cadre extracts. I experienced this extracting part of a few units from Manila as the ...
by DarkestHour
Sun Feb 14, 2010 5:43 pm
Forum: Tech Support
Topic: WitpStaff questions and suggestions here please (read the first post!)
Replies: 357
Views: 18053

RE: WitpStaff questions and suggestions here please

Reinstall didn't work but with 6.18 still installed I then installed 6.17 successfully. I then uninstalled 6.18. Witpstaff then works though it cannot load saves since the 1097 install(no problem with previous saves). I'll try it with a new game.
by DarkestHour
Sat Feb 13, 2010 10:51 pm
Forum: Tech Support
Topic: WitpStaff questions and suggestions here please (read the first post!)
Replies: 357
Views: 18053

RE: WitpStaff questions and suggestions here please

<t> I seem to be stuffed. Fortunately Java 6.18 works fine with the latest witptracker. I deleted 6.18 and tried to reinstall jre 6.17 but got a 2753 regutils.dll error. Tried all sorts of update options but it isn't supported now that 6.18 is out so... Any suggestions till a new witpstaff ...
by DarkestHour
Mon Feb 08, 2010 6:44 pm
Forum: The War Room
Topic: More Jap economy woes (NO CANOEREBEL)!!
Replies: 47
Views: 362

RE: More Jap economy woes (NO CANOEREBEL)!!

Escort co-ordination problems have been reported when you set the fighters&nbsp;to a different altitude. Set the escorts to the bombers altitude for best results.
by DarkestHour
Wed Dec 23, 2009 5:23 pm
Forum: Tech Support
Topic: Patch 02 Hot fix 03 (build 1097)
Replies: 99
Views: 1504

RE: Patch 02 Hot fix (build 1096e)

Impressive support. Enjoy your well earned holiday break.
by DarkestHour
Mon Dec 21, 2009 6:19 pm
Forum: War in the Pacific: Admiral's Edition
Topic: neutered PT boats post 1095/1096
Replies: 149
Views: 1549

RE: neutered PT boats post 1095/1096

My PT TFs don't fight much anymore but 10 with an aggressive commander placed near Balikpapan put a torpedo into the Akagi after the IJ CV TF was weakly engaged&nbsp;by some SAGs in the area. The light/moderate damage caused the CV TF to retire; Soerabaja would have been a mess otherwise.
by DarkestHour
Mon Dec 21, 2009 6:12 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Ground losses on ships
Replies: 7
Views: 112

RE: Ground losses on ships

5jan42 - ij lcu&nbsp;losses(AI) exceed allied lcu by 1/3 due to high number of loaded merchant ship sinkings; in land combat the allies are loosing heaps and inflicting little damage. Aggressive forward deployment of SAGs enabled this. PTs helped at great cost.
by DarkestHour
Wed Oct 14, 2009 10:28 am
Forum: War in the Pacific: Admiral's Edition
Topic: AKV loading issue
Replies: 24
Views: 367

RE: AKV loading issue

I used load troops. I'll post a followup after I unload indicating whether they unload intact or damaged.
by DarkestHour
Tue Oct 13, 2009 6:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: AKV loading issue
Replies: 24
Views: 367

AKV loading issue

<t> I thought an akv loaded ac sqdns undamaged but GC Dec 22 I get my first chance to use one of these ships in Cape Town and am having no luck loading the Hurricane sqdn there in pristine shape. It loads damaged just as it would on any cargo vessel. Is there a particular way to load a sqdn to avoid ...

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