Search found 22 matches

by ART11
Wed Feb 26, 2014 1:50 pm
Forum: After Action Reports
Topic: Rise of the Sheep! JocMeister(A) vs. Obvert(J)
Replies: 3966
Views: 33197

RE: Battle for Korea

2 options
1: 2-3 days air&ground bombardment, and DA after.
2: Non-agressive option - bring everything You have at Naha to Gunzan and DA ( I know it can last 15 days or more). Till that happen - bombard all the time.


ART
by ART11
Tue Feb 11, 2014 3:46 pm
Forum: After Action Reports
Topic: Wild Sheep Chase - obvert (J) vs JocMeister (A)
Replies: 3502
Views: 46100

RE: Wild Sheep Chase

Hi obvert, great AAR.
As far as I remember there are some rules connected with base supply level and number of aircraft able to fly during the turn.
Maybe that's the reason they are not flying? How many supply and fuel You have in the HI?
Sorry for my English
ART
by ART11
Sat Nov 16, 2013 11:22 am
Forum: Command: Modern Operations series
Topic: National Proficiency Ratings?
Replies: 63
Views: 765

RE: National Proficiency Ratings?

Look at winspmbt game. There you have such factors per country. Of course it rates whole country military forces (land/air/navy) but tells sth.
Regards
ART
by ART11
Sat Nov 16, 2013 10:55 am
Forum: After Action Reports
Topic: Rise of the Sheep! JocMeister(A) vs. Obvert(J)
Replies: 3966
Views: 33197

RE: Manila liberated!!!

<t> Good to hear:-)<br/>
It wont be easy - IJN main bases are really close, so reaction will be fast. GreyJoy's old ARR is good example how to organize such operation with some "maskirovka" elements.<br/>
There are 2 options in my opinion now:<br/>
1. Hokkaido<br/>
2. move your US divisions into ...
by ART11
Fri Nov 15, 2013 5:15 pm
Forum: After Action Reports
Topic: Rise of the Sheep! JocMeister(A) vs. Obvert(J)
Replies: 3966
Views: 33197

RE: Manila liberated!!!

Hmm...
Maybe better try to land on southern tip in March even if it takes one month travel to another hex just to avoid possible big losses in Takao?
Or different target - do you have some recon data about Hokkaido/Sakhalin?
Sorry for my poor English.
ART
by ART11
Tue May 25, 2010 9:42 am
Forum: Scenario Design and Modding
Topic: Downfall, Buccaneer and Marianas and Ironman Allied
Replies: 217
Views: 2839

RE: Downfall, Buccaneer and Marianas and Ironman Allied

<r>
<QUOTE><s>[quote]</s>ORIGINAL: OSO<br/>
<br/>
Downfall version 3:<br/>
<br/>
CV Saratoga & Enterprise are listed in the editor as being at Pearl Harbor. The list all ships window also shows them there. I could not access either of them through Pearl Harbor's port nor am I allowed to form ...
by ART11
Thu Jan 28, 2010 4:57 pm
Forum: Scenario Design and Modding
Topic: Ironman Allied
Replies: 8
Views: 161

RE: Ironman Allied

Andy
Pls check french CA Suffren class - sth's wrong with main artillery guns.
Regards
ART
by ART11
Thu Sep 03, 2009 8:00 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Do we have resolution on the Japanese AI air replacements?
Replies: 44
Views: 556

RE: Do we have resolution on the Japanese AI air replacements?

<t> Andy<br/>
I asked where with a little hope that it's able to change in editor. Is it any possibility to have such functionality (toogle extra off/on) in future? <br/>
I'd rather like to&nbsp; only see&nbsp;1000 AI flying planes per turn on all the map, not 10000 knowing that&nbsp;90%&nbsp;of ...
by ART11
Thu Sep 03, 2009 6:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Do we have resolution on the Japanese AI air replacements?
Replies: 44
Views: 556

RE: Do we have resolution on the Japanese AI air replacements?

Could somebody answer&nbsp;where it is&nbsp;and how it works? I asked about that in 2 threads but only receive info that is intentional and smaller on easy levels. That's why I started on easy but after one month it looks like Japs have 5000 extra a/c.
Regards
ART
by ART11
Thu Sep 03, 2009 6:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Do we have resolution on the Japanese AI air replacements?
Replies: 44
Views: 556

RE: Do we have resolution on the Japanese AI air replacements?

Great! Will also this "extra one offs" be turned off?
Regards
ART
by ART11
Thu Sep 03, 2009 6:04 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Do we have resolution on the Japanese AI air replacements?
Replies: 44
Views: 556

RE: Do we have resolution on the Japanese AI air replacements?

<t> Hmm, it is not a question about Jap AI production - It's a matter of "extra" reinforcements given them by programmers and it's intentional. In my game (30 Dec 41) AI expand Aircraft production to 1567 -&nbsp;no problem since AI follow the common industry rules, but also&nbsp; it received about ...
by ART11
Tue Aug 18, 2009 7:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AI aircraft replacements
Replies: 5
Views: 84

RE: AI aircraft replacements

Historical
by ART11
Tue Aug 18, 2009 7:27 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AI aircraft replacements
Replies: 5
Views: 84

AI aircraft replacements

<t> Is it possible to allow players to switch off AI aircraft replacements in next patch? (or maybe I can do it somehow now in editor?)In my game till 24 Dec japs receive about 1000 new aircraft for free. Taking this into account any attrition strategy vs. AI is useless. I only got answer that such ...
by ART11
Mon Aug 17, 2009 3:13 pm
Forum: Tech Support
Topic: AI Aircraft replacement pool
Replies: 4
Views: 63

RE: AI Aircraft replacement pool

Thanks:-)
Is it possible to switch off such a replacements? Or maybe on specified difficulity level it's not such a high. Looks like in my game Japs will receive 1000 aircraft&nbsp;in first month for free.
Regards
ART
by ART11
Mon Aug 17, 2009 8:09 am
Forum: Tech Support
Topic: AI Aircraft replacement pool
Replies: 4
Views: 63

RE: AI Aircraft replacement pool

Hmmm, any comments?
by ART11
Thu Aug 13, 2009 7:10 am
Forum: Tech Support
Topic: cap unit change to LRCAP
Replies: 8
Views: 99

RE: cap unit change to LRCAP

Have the same issue at Clark. CAP was set at 100% with range 1 (to cover Manila also if required), after turn some groups LRCAP-ing TFs coming back to Manila. Intentional?
by ART11
Thu Aug 13, 2009 6:58 am
Forum: War in the Pacific: Admiral's Edition
Topic: AI cheats
Replies: 42
Views: 359

RE: AI cheats

<t> Hi, <br/>
Posted this on Tech but still no answer. Anyone has the same issue?<br/>
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example ...
by ART11
Wed Aug 12, 2009 7:52 pm
Forum: Tech Support
Topic: AI Aircraft replacement pool
Replies: 4
Views: 63

AI Aircraft replacement pool

<t> Hi,<br/>
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):<br/>
1. Ki 51 - Month to date deliveries - 661 ...
by ART11
Mon Aug 03, 2009 2:32 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Land and AI Issues [OUTDATED]
Replies: 2178
Views: 23550

RE: Admirals Edition Land Thread

<t> I got a problem with land battle near Port Moresby(Guadalcanal scenario) - hex 90,130. Japanesse AI attack my 30 Aus seeveral times. They were able only to reach 1 to 2 ratio but after one of the turns I noticed that 2 of the jap units (from 5)&nbsp;appear on PM hex. My Aussie brigade did not ...

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